Tagged: Rusted Iron Games

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Deadly Gardens: Deathcap Fungus (revised edition)

Deadly Gardens: Deathcap Fungus This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this installment with 2 hazards, the first of which would be a lesser form of cave-in, with the second being a...

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Deadly Gardens – Ophidian Vine (revised edition)

Deadly Gardens – Ophidian Vine (revised edition) This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle...

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Fearsome Foes: Smiling Bastard

Fearsome Foes: Smiling Bastard The second installment of the Fearsome Foes-series clocks in at 7 pages, 1 page front cover, ~1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   After a brief introduction, we learn about the Knights of the Wall, an ~500 members-strong order of knights that is supposed to...

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Deadly Gardens Player Companion: Verids

Deadly Gardens Player Companion: Verids This pdf clocks in at 9 pages, 1 page front cover, 1/2 a page SRD, leaving us with 7.5 pages of content, so let’s take a look!   Verids are, as you may have surmised, a new plat-race intended for use as PCs – originally of extraterrestrial origin, they have several unique spins on the...

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Deadly Gardens: Ophidian Vine

Deadly Gardens: Ophidian Vine This installment of the Deadly Gardens-series clocks in at 6 pages, 1 page front cover, 1/2 a page SRD, leaving us with 4.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 3 new feats, the first of which mitigates the penalty of Handle Animal to deal...

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Deadly Gardens: Blood Rose Swarm (5e)

Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for...

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Deadly Gardens: Phoenix Lily (D&D 5e)

Deadly Gardens: Phoenix Lily (D&D 5e) The 5e-conversion of the Phoenix Lily clocks in at 5 pages, 1 page front cover, 1/2 page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we are introduced to two magic items: The uncommon specimen jar, which conserves...

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Deadly Gardens Extra: Natural Items (D&D 5e)

Deadly Gardens Extra: Natural Items (D&D 5e) This FREE pdf (included in regular Deadly Gardens, just fyi!) clocks in at 3 pages, 1 page front cover, 1/2 page SRD, leaving us with 1.5 pages of content, so let’s take a look!   So, what are natural items? They are basically parts of creatures vanquished, in some cases specifically treated. The...

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Frozen Gardens: Deadly Gardens Winter Special

Frozen Gardens: Deadly Gardens Winter Special The second of Rusted Iron Games’ extra-long specials in the Deadly Gardens-series clocks in at 12 pages, 1 page front cover, ~1/2 a page editorial + SRD, leaving us with ~11.5 pages of content, so let’s take a look!   Okay, so this pdf begins somewhat different than one would expect, introducing us first...

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Spooky Gardens: Deadly Gardens Autumn Special

Spooky Gardens: Deadly Gardens Autumn Special The first extra-length special of the Deadly Gardens-series clocks in at 13 pages, 1 page front cover, ~1/2 a page editorial/SRD, leaving us with 11.5 pages of content, so what do we get?   Well, after a brief introduction, the first piece of crunch we get is the spirit cudgel, a +2 gloom bough...

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