Monthly Archive: May 2013

0

EZG reviews Fantastic Maps: Iconic Towns

Fantastic Maps: Iconic Towns This latest installment of the Fantastic Maps-series is Jonathan Robert‘s second entry in the “Iconic”-subseries, i.e. maps that don’t feature the usual grid of the close-up Fantastic Maps-series and instead takes a look at a larger geographic region, this time around a town – and what a town it is! Coming as a 35-page-pdf in letterpack...

0

EZG reviews Houserule Handbooks: Spellpoints Compilation

Houserule Handbook: Spellpoints Compilation This compilation of SGG’s spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let’s take a look!   The spellpoint system essentially boils down to this:   The first 50% of a pool are a caster’s are an open pool, the second half make up...

0

EZG reviews Wilderness Dressing: Swamps

Wilderness Dressing: Swamps This installment of the Wilderness Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the format of the wilderness-dressing series, we kick off with a massive 2-page...

0

EZG reviews The Rogue Alpha: A Tinker Archetype

The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene...

0

EZG reviews More Malcontent

More Malcontent This supplemental pdf for TPK Games’ much-lauded Malefactor-class is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, leaving us with 18 pages of content, so let’s check this out!   All too often in the days of old, we got cool classes -and never any support for...

0

EZG reviews NeoExodus Chronicles: The Fleshwraith

Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access...

2

EZG DCC-reviews: AL4 – The Way Station

AL4 – The Way Station This pdf is 19 pages long, 1 page front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Many a world features...

0

EZG reviews B13: Frozen Nightmares

B13: Frozen Nightmares This pdf is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 36 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   The PCs are recruited by one Wilhelm...

0

EZG reviews Saturday Night Special: Ice Tower of Salka

Saturday Night Specials: Ice Tower of Salka This module is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 3 pages of advertisements, leaving us with a total of 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to...

2

EZG reviews Gygax Magazine #1

Gygax Magazine #1 The first installment of Gygax magazine is 68 pages long, 1 page front cover, 1 page ToC, 1 page introduction, ~17 pages devoted to advertisements (two pages of my count represent accumulated smaller ads that don’t take up a whole page), leaving us with a total of ~48 pages of content, so let’s take a look, shall...