Tides of War: Rogue/X-Feats
This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 a page blank, leaving us with 2.5 pages of content, the first of which, however, is devoted to the introduction to the subject matter at hand – which would be feats for multiclassing rogues.
I assume you’re probably all familiar with multiclassing in the first place, what do these feats do?
-Balancing the Craft: When preparing spells exchange either one hex for a rogue talent you don’t have or vice versa; you have to meet the prerequisites. The wildcard flexibility offsets some of the issues with multiclass rogue/witch characters. solid.
-Channel Shift: At the start of the day, you may reduce sneak attack bonus damage to increase channel energy by +1d6; once you reach +2d6 channel energy, you may reduce it to increase sneak attack damage by +1d6; as soon as both reach +3d6, you may move 2d6 around this way. This feat is generally nice idea-wise, but personally, I’d value a channel die higher than a sneak attack die, in spite of it being a limited resource.
-Devious Empathy: Use wild empathy to lie to animals. Cool idea…but not sure if it’s worth a feat, considering the penalties that still apply and the pretty circumstantial benefits.
-Dextrous Focus: When making a Dex-enhancing mutagen, you may increase the Dex-bonus by +2, but if you do, you also increase the penalty to Wisdom by 2. Nice!
-Energetic Precision: Expend 1st level bloodline or domain power daily uses when successfully using sneak attack to add +1d6 damage and change the damage caused to the type of your bloodline/domain. I like this, quite a lot in fact, though it should probably read “limited use bloodline or domain power” as a caveat versus non-limited abilities that cause energy damage. I’d also be more comfortable if this actually specified the types of energy, but ultimately, that’s more of a cosmetic gripe.
-Enhanced Magic Talent: Replace the minor magic rogue talent cantrip with a 1st level sorc/wiz spell. If you gain major magic as a rogue talent later, you gain a 2nd level spell instead of the 1st level spell. For a FEAT? So, I have to waste one or two rogue talents AND a feat for one lousy 1st level spell? Some sorcerors may go for that, but it’s a sucky deal for them. Not starting with wizards…
-Inspired Precision: Add +1d6 plus your bardic performance’s morale bonus to all precision-damage dealing attacks by you or your allies while you’re remaining bardic performance. The feat should specify that allies have to be affected by bardic performance; RAW, allies beyond reach can be affected.
-New Levels of Daring: Whenever you use Acrobatics or missed by enemy attacks and more than 2 attacks of opportunity miss you, you gain 1 grit or panache. When an attack hits you that round, you don’t regain grit. You can only do this either Cha (panache) or Wis (grit) bonus times per day. *Reviewer puts away the bag of kittens for now…*
-Sneaking Glance: As an immediate action, if a target of your glare is denied Dex to AC and is hit by an ally in melee, you may add your sneak attack damage – 1d6 to the attack, usable Cha-mod times per day. Interesting mesmerist-crossover here.
-Trickery over Training: Add Extra Rogue Talent to the fighter bonus feat list.
Editing and formatting are very good on a formal level, good on a rules-language level. Layout adheres to Flying Pincushion games’ two-column full-color standard and the pdf sports solid stock art. I am not a fan of the final page’s half-empty state – some sort of stock art (or more content) would have made that look less…empty. The pdf has two bookmarks in spite of its brevity – nice.
Frank Gori’s multiclass feats for rogues vary in power and coolness a bit; the witch-feat, for example, completely outclasses the sorc/wiz-feat. and there are some minor hiccups in the finer points of the rules-language. That being said, for the low price-point, this still has something to offer for the discerning roguish dilettante. My final verdict will hence clock in at 3.5 stars…and while I consider quite a few feats herein pretty solid, they feel a bit less streamlined than in the magus-pdf. In the end, I consider this a mixed bag on the slightly positive spectrum of things, but still have to round down for the purpose of this platform.
You can get these inexpensive feats here on OBS!