Star Log.EM: InsaneCorp’s Delightfully Destructive Disintegrators (SFRPG)

Star Log.EM: InsaneCorp’s Delightfully Destructive Disintegrators (SFRPG)

This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!

 

Why do I have such a strange feeling of unease? As though something odd that I’ve forgotten has…

*THWUMP*

*tap* *tap*

Is this reviewer-dude on? Great! Hoomanz of Planet Earth, this is Doctor Malifaord Hudson Insano speaking once more to you from beyond the boundaries of your backwater galaxy, directly transmitting my brainwaves into this mortal vessel to tell you about my delightful disintegrators and how they can solve your problems!

 

What problems? I’m glad you asked! You see, if you consult the introduction-page of this pdf, you’ll notice my explanation! In your local parlance for tl;dr, here’s the gist of it: What couldn’t you solve with them? Trash? Disintegrated. Boss nagging? One zap and you’re rid of all those annoying deadlines! Redecorating? Steel  won’t withstand our handy tools! Really dislike that one city block? Well, whip out your trusty atomizer bazooka!

 

But I’m getting ahead of myself! Let’s go through all those wonderful weapons, shall we? All of these items come in 4 different versions for different levels of expertise, with different prices. Are you handy? As in: Do you like your advanced melee weaponry? Well, then I have two options – the dissolvatron katar, if you prefer one-handed weapons, and the fission katana for two-handed slice and dice! Both are obviously powered weapons, with all but the most basic models of each kind offering corrode on critical hits. The katana slashes foes and deals acid damage as well, while the dissolvatron katar uses sonic and acid to pulverize foes.  These two come for levels 2, 7, 12 and 17, but…oh. Damn. The dissolvatron katar…is kinda missing its damage values in the table. Damn. I need to contact my hooman guy to fix this.

 

Anyhow, the katana! You wanted to look at that one, right? Right! Well, it obviously has the deflect and operative special property, but it also comes with my patented single grip. This allows you to wield a two-handed weapon in one hand – though at the drawback of it becoming unwieldy.

 

Didn’t get any formal combat training with the big slice-and-dicers? Fret not, dear hooman! Your friend has you covered! Available in levels 1, 6, 11 and 16 versions, we have the atomizer chakram that may be thrown and is an operative weapon. Its high level versions have the wound and severe wound critical effects, respectively. It’s obviously acid-based, but you knew that already.  For two-handed foe pulverizing, I do heartily recommend the  ion smasher – with acidic effects, corroding crits and a blend of acid and bludgeoning damage, there are few things as satisfying as squishing targets with it.

 

For levels 4, 9, 14 and 19, I do recommend the discombobulation pistols – with neat acid, 20 charges, a light bulk and the blast special property, they are easily concealed and rather fun to use, though their range is only 15 ft. For those who value their privacy, I always recommend my bondbreaker sniper rifles, which are currently available for levels 3, 8, 13 and 18. Like the pistol, it has a usage of 5 and a capacity of 20 charges, but it also has a range of 40 ft., the sniper (250 ft.) and unwieldy property, but it does come with handy corrode critical effects for all models!

 

What’s that? I saw you eyeing that big one. Yep, that’s the atomizer bazooka I mentioned before! It’s available in 4 versions, for level 5, 10, 15 and 20, has a range of 30 ft. capacity of 20 charges, usage 4…and bulk 3. Okay, I know – it’s still two bulk less than the sniper rifle, okay? It does make up for that with corrode in all models, d20-based damage, and the explosive special property. While the lower two models have 10 ft. there, the higher-level iterations increase explode’s radius by +5 ft. each!

 

Oi…the signal’s got some issues…guess I’ll hand the rest over to the reviewer guy…

 

Conclusion:

Editing and formatting are very good on a formal level. On a rules-language level, the absence of damage values for one of the weapons is slightly jarring and hampers and otherwise very precise book. Layout adheres to the series’ two-column full-color standard, and the artwork presented is nice. The pdf has no bookmarks, but needs none at this length.

 

Alexander Augunas’ transcriptions of these weapons rock – I enjoy them all, and there are some seriously cool concepts here. Apart from aforementioned glitch, there is nothing to complain about here, making this a nice book of weaponry. My final verdict will clock in at 4 stars.

 

You can get these cool weapons here on OBS!

 

Please consider supporting my patreon to keep the reviews flowing!

Endzeitgeist out.

 

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