Purple Duck Storeroom: Domain Phylacteries
This installment of Purple Duck Games’ little series of oddball pdfs clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, though these have been formatted for A5 (6” by 9”)-size, allowing you to fit up to 4 of these pages on a sheet of paper when printing out the pdf.
So, domain phylacteries, what are they? In short, they’re an item-class, usually depicting a religious item contained in a tiny box, affixed to a leather cord and worn on the brow, occupying the headband slot. They have a CL of 5th and share a faint universalist aura. You craft them via Craft Wondrous Item and need access to the respective domain to do so – subdomains qualify, fyi – nice catch!
Domain phylacteries are activated via the use of channel energy and activation is thus a standard action that does not provoke AoOs, even if the phylactery duplicates a spell effect. Paladins and antipaladins may use phylacteries of good/law and chaos/evil, respectively, powering them via lay on hands/corrupting touch. Druids with domains use wild shape uses to power them instead, while inquisitors use judgment uses. A character needs to worship a deity granting access to the domain associated with the respective phylactery to use it, preventing cherry-picking. Kudos for these concise definitions!
The respective phylacteries usually have a price of 6K, 3K to create, though2K/4K or 4K/8K ones, for example, can also be found. Generally, these often include spells – the phylactery of air, for example, can duplicate fly up to 3/day. The phylactery of art can duplicate either major image or enthrall and does not sport the daily limit. The phylactery of artifice occupies a ring slot and can provide disable construct. beyond that, 5 uses can be used to duplicate soothe construct – and yep, level 7 CL, increased cost…makes sense. The phylactery of chaos can be used to gain a bonus (or a penalty, if you’re unlucky and roll a nat 1…) to your next d20-roll…and it does have an anti-stacking caveat!
The phylactery of death grants the wearer a passive +1d6 boost to channeling negative/positive energy to harm the living/undead, respectively. The phylactery of madness allows the wielder to substitute a confusion effect as an immediate action, negating another mind-affecting effect – nice last-second save. For fans of Porphyra – yes, there is a phylactery that allows the wearer to pass through porphyrite borders! I did not even remotely touch upon every item herein, just fyi! There also is a powerful phylactery that may actually make the character meet his god…for weal or woe…
Finally, we get two nice, cursed phylacteries – the domain/lay on hands/touch of corruption-sabotaging phylactery of denial and the even worse phylactery of refusal…*cackles with glee*
Editing and formatting are top-notch, I noticed no significant issues. Layout adheres to a no-frills 1-column b/w-.standard with purple highlights. The pdf comes with extensive bookmarks – kudos for going the extra mile there!
More than 40 items for less than a buck, many with some cool tricks, that also help differentiate clerics and servants of different deities – what more can you ask for from a little pdf that only costs a buck? Better yet, Perry Fehr has taken the time this time around to make sure that his crunch is actually really solid, crafting a great, inexpensive little offering. If you’re looking for more to do with your channeling/judgment/lay on hands/touch of corruption/etc., more versatility – then this delivers. I like the item class, I like the execution and I like this pdf. This is well worth checking out and gets a final verdict of 5 stars!
You can get this nice pdf for a single buck here on OBS!
You can directly support Purple Duck Games here on patreon!