Night of the Masks (5e)

Night of the Masks (5e)

This installment of the Eventures-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!

 

In case you were wondering “Eventures” was not a typo; these little supplements depict events, adventures, if you will, that do not focus on combat or the like. Instead, we get detailed set-pieces that focus on a key concept and how to execute it in a rewarding manner. As such, the supplement does not note a level-recommendation, though I personally would situate it in the level 1-10-region of play. For high-level play, the grounded tone may seem a bit off. In fact, I recommend running this at lower levels; the lower, the better. I’ll get to the reason why below.

 

In this instance, we have, obviously, a masquerade, a truly fantastic experience if you ever have attended one, and as soon as travel becomes possible once more, I do encourage you to add attending a masquerade in Venice to your bucketlist.

 

In this instance of this eventure, though, the masquerade is assumed to take place in the lavishly-detailed city on Languard (which I, alongside the Languard Locations-series, heartily recommend) in the duchy of Ashlar, the region that many of the more recent supplements released by Raging Swan Press take place. While the scenario does involve some political ramifications for Ashlar, it is easy enough to strip of its subdued local color and adapt to your game.

 

Beyond a basic array of hooks presented for the party to attend the eponymous Night of Masks, we have a sidebar that explains, commedia dell’arte-style, the names and codified types of masks worn at the occasion, which did indeed bring a smile to my face. Similarly, a basic code of conduct is presented.

 

The night itself is structured in 4 phases, which should not constitute spoilers: First the guests arrive, then the nobility, then some politicking is done, and then we have the unmasking; much to my pleasant surprise the order of arriving nobility is presented in detail (that’s important, after all!), and 10 supplemental minor events allow the GM to spice up things easily and without much fuss. The  supplement also includes a couple of rather nice more fleshed out events, which include nobles with uncommon tastes, mask-switcheroos and what may or may not be a case of poisoning. 9 specific guests of interest come with more detailed descriptions, including read-aloud text and, in the instance of a few, a general notion of their alignment, age, gender, race and class + levels. The majority of NPCs just use the 5e-default NPC-roster as reference stats.

 

The manor-esque part of Castle Languard in which the masquerade takes place comes fully mapped by legendary Tommi Salama in b/w, and is awesome; the player-friendly, key-less version was, to my knowledge, made available to patreon supporters of Raging Swan Press. The pdf includes 8 brief sections providing slightly more details for individual locations, such as the balcony or hedge-labyrinth.

Beyond this cool locations and set-up, we also receive 5 hooks to build on the things introduced in this eventure.

 

…so, all cool and dandy? Well…no. This is, in effect, a system-neutral supplement that eschews doing what makes masquerades hard to run, and I’m pretty sure that this won’t survive contact with some groups. Night of the Masks commits one cardinal sin: It doesn’t account for magic or the rules of the game pertaining to magic. So, poison-scenario. “Damn, I cast detect poison and disease!” And there goes your political intrigue. …and show me the group who attends a masquerade and isn’t paranoid enough to at least have that level 1 ritual ready!

 

Thankfully, the supplement in 5e fares better than in PFRPG: The amount of NPCs referencing default NPC-stats means that one does have proper references regarding rules-components, so that’s a good thing. On the downside, the NPC involved in the mask switcheroos would have assuredly benefited from, you know, having stats to reference (they don’t), or at least a value for their Deception skill given.

 

Conclusion:

Editing and formatting are very good, I noticed no serious formal hiccups or rules-language issues; the latter primarily due to the absence of these elements. Layout adheres to Raging Swan Press’ elegant two-column b/w-standard, and the pdf comes in two versions, one designed for the printer, and one made for screen-use. The pdf is fully bookmarked for your convenience. The player-friendly map is not included in the download.

 

Bart Wynants, with additional design by Kat Evans, does a fantastic job at setting the scene, and evoking the flavor of the masquerade. There is no doubt about that.

 

The lack of rules or acknowledgement of the magical capabilities of the party in the context of the 5e game does hurt this supplement, though not to the same extent as in the PFRPG-version. While I do think that this may be a coincidental side-effect of the default-NPC-referencing, I do have an in dubio pro reo policy, and frankly, this works better in play than in PFRPG. As such, considering the low-price, my final verdict will be 4 stars.

 

You can get this supplement here on OBS!

 

You can support Raging Swan Press here on patreon!

 

If you enjoy my reviews, please consider leaving a donation, or joining my patreon. Thank you.

Endzeitgeist out.

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