All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!
-Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂
-Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.
-Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!
-Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.
-Grudge Fighter: Numerical escalation.
-Orc Weapon Expertise: Benefits with orc weapons increase, depending on benefits chosen; cool one that feature both numerical escalation and new mythic power-based tactical options, for disruptor e.g. using mythic power to add to your AoOs versus spells/SPs. Really neat one!
-Resolute Rager: Use the feat versus any emotion-based effects, but gain bonuses and may expend mythic power to resist fear.
-Reverse-feint: Swift action activation and counterattack via free action, but you may use move/immediate actions for bonuses. Cool!
-Trap Wrecker: Use this feat instead of a melee attack; when used as a standard action, you get numerical escalation; for mythic power, you can wreck magical traps.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games’ 2-column full color standard and the pdf has no bookmarks, but needs none at this length.
Jeff Lee, Jonathan H. Keith and Jason Nelson’s Orc feats are inspired, diverse, sport unique benefits and can be considered an all-out well-crafted installment of the series – well worth 5 stars + seal of approval.