All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!
-Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.
-Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.
-Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.
-Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.
-Ferocious Summons: Summoned creatures get the blood rage universal monster ability.
-Ferocious Tenacity: Use feat more than once per day, with rounds of rage expenditure decreasing damage. This one is pretty awesome!
-Gore Fiend: Increase moral benefits when criting in melee or being crited while in rage, stacking. up to a maximum of your normal morale bonus.
-Horde Charge: Numerical Escalation + Charge Through added and better AC when charging.
-Surprise Follow-Through: When hitting more than one creature via Cleave/Great Cleave, render one creature flat-footed.
-Improved Surprise Follow-Through: When using Great Cleave, all foes you hit are treated as flat-footed until hit/your next turn. This one is very powerful…but also damn cool.
-Resilient Brute: Use the feat whenever you take damage, not only in response to crits and use it additional times, powered via mythic power. Non-mythic creatures only deal 75% damage against you as nonlethal when using this feat.
-Sympathetic Rage: Maintain rage while close to an ally raging and use mythic power to retain rage while switching from eligible ally to eligible ally – situational, but very powerful.
There is more to be found on the SRD-page:
-Tenacious Survivor: Higher Threshold before dying and use mythic power to prevent gaining negative levels with a means to be saved even when killed. Awesome one!
-Thrill of the Kill: Regain rounds of rage and also gain free mythic surges, but both must be spend before one round has elapsed, avoiding balance-issues here. Additionally, mythic foes defeated allow for (very) limited mythic power regains.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games’ 2-column full color standard and the pdf has no bookmarks, but needs none at this length.
Jason Nelson and Jeff Lee provide a nice array of half-orc feats herein that run the gamut from okay to being awesome – particularly the defensive feats contained herein are pretty much awesome and should prove useful indeed in mythic games. All in all, a nice pdf that deserves a final verdict of 4.5 stars, rounded up to 5 for the purpose of this platform.