As always with the Mythic Minis line, this pdf is 3 pages long – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these new feats!
-Crooked Charge: Make one 90-degree or 2 45 degree turns while charging. Also get +2 dodge bonus to AC against AoOs when charging and also add +2 to ref-saves against attacks that require these. If you expend a use of mythic power, you may make as many turns as you want and add 1/2 mythic tier to aforementioned bonus.
-Devastating Charge: Add 1/2 your mount’s str-mod to damage when making a charge. You can also substitute a str-check for breaking objects at the end of a charge, also allowing you to add 1/2 the mounts str-mod. You may also use your mount’s size to determine CMB as part of a charge. When using mythic power, you can add your mount’s full str-bonus to your own to calculate damage bonus (as well as its size modifier for CMB). Dragon riders will want that one.
-Impaling Charge: When impaling foes with a gore and managing the CMB to grapple the foe, you may continue moving and take the opponent along. Use mythic power to temporarily stagger opponents thus hit.
-Minotaur’s Charge: +10 ft. distance knocked when bull rushing foes, also daze them and make them prone. +1 round daze-duration for 1 use of mythic power.
-Saddle Shrieker: +4 to handle animal when benefiting from the non-mythic version feat. Spend 1 use of mythic power to negate the benefit for 1 minute. That one’s a bit lame and very specific.
-Stampeding Charge: Allied creatures of your size and smaller don’t hamper your charging. Also flank foes that are hit by your and an allies charge. No mythic power-use to boost this one.
-Tremendous Charge: When charging with a natural weapon, increase their damage dice by 1 size. This also extends to special attacks like charge, trample etc. as part of charges. Also get +1 to CMB with maneuvers used in conjunction with said charges. This bonus can be upgraded to 1/2 mythic tier by expending one use of mythic power. This use also upgrades the damage-dice by 2 steps.
Editing and formatting are good, but not perfect. Layout adheres to a 2-column full-color standard and the pdf doesn’t have bookmarks, but needs none at this length.
Jason Nelson delivers a neat array of feats themed around charging herein and while not all of them feel mythic (some feeling like slightly upgraded regular versions), but that’s ultimately me complaining at a high level. So are these feats required? No, not necessarily, but they do have some great ones as well as some that aren’t that iconic – all in all a good purchase, if not one that is required for all groups, though mounted characters will like what can be found herein. A solid purchase at 4.5 stars, rounded down to 4 mainly because it lacks a feat that truly blew me away.