EZG reviews Bullet Points: 5 Magic Abilities for Cold Iron Weapons
This Bullet Point is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page containing the 5 new weapon qualities for cold iron weapons, so what are they?
-Distracting: At +2bonus, damage thus dealt counts as continuing damage for purposes of concentration for one round. Regular concentration DC when hitting foes to interrupt casting. only the largest amount of damage applies. What a mage-slayer! Two thumbs up – I like!
-Grounding: +2 bonus; first time you a foes in a round, said foe is targeted by dimension anchor, thankfully with a save. Synergy with anchoring weapons. Again, complete awesomeness and win!
-Revealing: +2 bonus, foes cloaked in illusions appear normal to you when failing a save upon being hit. neat!
-Spell penetrating: +1 bonus; When using these to deliver touch-range spells, gain 3+weapon enchantment as a bonus to overcoming SR. SR-reducing synergy with ward cracking. Ward cracking?
-Ward cracking: +1 bonus; First time you hit a foe in a round that benefits from AC-increasing spell or spell-like abilities, reduce the AC-bonus granted if the target fails at a save.
Editing and formatting are top-notch, I didn’t notice any glitches. Layout adhere to the unfortunate, slightly cluttered 3-column portrait-standard and the pdf has no bookmarks, but needs none at this length.
Owen K.C. Stephens delivers – not only are these qualities awesome, they convey exceedingly cool the anti-magic fluff of cold iron, blending great crunch and fluff in one all killer, no filler page of awesomeness that plain out rocks and lacks any sense of mediocrity. Final verdict – resounding, triumphant 5 stars + seal of approval.