EZG reviews B2 – The Twice-Robbed Tomb (Labyrinth Lord)
The second of Purple Duck Games short modules for Labyrinth Lord is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?
This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.
Still here? All right – The reign of Pheniket the Pharaonic has long since gone and now, the village of Stonebreak rests near to his final resting place. Via a seedy guy, whether in Stonebreak or somewhere else, the PCs are lured towards the tomb of the deceased ruler. Lured? Yes, but more on that later. The journey and random encounters as well as 8 sample rumors provide more set-up for the Labyrinth Lord. Oh, and there are two maps – one player-friendly (and a potential hand-out!) and one made for DMs. The ddiscrepancy between both maps should provide ample fun for teh Labyrinth Lord to surprise players even before the weirdness of the tomb settles in:
Beyond standard threats like obligatory undead, we also get alino apes, strange crystalline shadow-infused plants (valuable AND usable in intriguing ways!) and even a survivor of the same scam that sent the PCs into this deathtrap – provided they don’t kill him on sight, there are some crucial hints to be had here. Hints the PCs may require, for they have stumbled into the domain of a succubus once called by the deceased ruler – the true source of the rumors regarding the place, she seeks to draw more hapless glory-hounds into her lethal embrace.
Editing and formatting are very good, I didn’t notice any significant glitches. Layout adheres to an easy-to-read printer-friendly 2-column standard and the module comes fully bookmarked for your convenience. Artworks range from ok b/w to nice full color and is okay for the low price point.
This is more like it – after the thoroughly disappointing first labyrinth Lord-module, author Perry Fehr obviously cranked his talented narrative muscles and added intriguing little tidbits into just about every room -from nice tactics, nasty tricks to unique treasure or rotten ladders, there is something going on in every room herein, offering thus a cool, fun mini-module, a nice short dungeon that should entertain groups endeavoring to run it. While limited by the length, it is a compelling little old-school crawl well worth a final verdict of 5 stars.