Jan 252017
 

Deadly Gardens: Green Man

This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!

 

Fun fact: The crest of the place I grew up in featured the green man. Anyways, we begin with 2 magic items – a mask that enhances your saves versus plant-immunity-related conditions and that also has the option to clad yourself in vines, enhancing woodland stealth and existing natural armor…though I’m not exactly sure from the verbiage whether this only enhances pre-existing natural armor. Green man ornaments can be attached to structures and then proceed to repair/heal them at a rate of 1 per hour, which is pretty cool – though a GM obviously should impose a hard cap of the number of these available to avoid putting carpenters etc. out of jobs. 😉

 

Now, onwards to the critter in question: That would be the CR 9 Green Man: These tiny plants are lethal: By touching a victim, they not only cause damage – one of 6 different, random effects can clog the victim’s breathing apparatus, subvert the body, etc. – all with a save to negate, but yeah, pretty nasty. Oh, and worse: These guys can possess plants, with a possessed tree’s statblock being included for your convenience. All in all, a well-made, lethal adversary!

 

We do receive natural items this time around, though here, they are herbal remedies: A total of 8 are provided, from aloe (which can heal small amounts of fire damage) to dandelion (helps versus diseases) to peppers that can fortify you versus cold effects and spells and berries that can delay the onset of poisons (there is an amazing adventure in that one…) – I liked these items!

 

Conclusion:

Editing and formatting are pretty good – not absolutely perfect, but close. Layout adheres to the series’ nice 2-column full-color standard and the artwork featured also on the cover is nice. The pdf comes fully bookmarked for your convenience.

 

Jacob W. Michaels delivers a cool adversary herein – while the concept and precise execution are something I have seen theme-wise before, the execution is sufficiently interesting to make this worthwhile. The supplemental information is similarly a pretty neat and well-crafted. While the magic items are a bit weaker than the rest of the pdf, this is still worth the fair asking price. Still, it does not have this little edge of brilliance – it is a good critter, worth a final verdict of 4 stars.

 

You can get this nice critter here on OBS!

 

Endzeitgeist out.

 

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