The Sinking: Locks of the Panopticon (Revised edition)

The Sinking: Locks of the Panopticon (Revised edition)


This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!


This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.


Still here? All right!

With a massive bounty on their heads, courtesy of the Trypus Acadamae, the PCs hopefully have managed to flee the city once again towards their refugee camp, where blood senator Vulgrax may actually prove helpful with the help of the information the PCs have uncovered – the PCs are presented with a blade with weird etchings that may prove to be from the hold the Malchort Cabal operates from/seeks to control – the fabled Panopticon. (And yes, if this does not feature an omni-scrying device, I will be very much disappointed for using cool terminology and then failing to deliver.)


Now via the lost tunnels in the Vulgrax’s old holdings, the PCs may penetrate the fortress of the Malchort -however, they will have to succeed in elementally-themed challenges – from freezing cold subterranean lakes with sea serpents, magma lakes etc. – the challenges per se are simply awesome and at this point, I’ve seen *A LOT* elemental shenanigans: They actually require brains as well as brawns to solve and e.g. challenge the player’s logic with an AWESOME poem/light-based puzzle. Better yet, the problematic map-glitch that rendered one puzzle unwinnable has been fixed – kudos!

Finally bypassing a crystal dragon and dread undead guardians, the PCs can penetrate the panopticon through the Darkgate…where the final chapter of The Sinking awaits!



Editing and formatting are good – since the map-glitch has been resolved, no particularly crucial mistakes remain.. Layout adheres to a 2-column b/w-standard and the pdf comes with cool, original b/w-artworks and 0onegame’s great cartography. The pdf comes extensively bookmarked for your convenience.


Author John Ling cares about this module and one can see why. He has delivered an array of solid challenges, which, while in theme being of the “been there, done that” type, in execution, panache and flair more than make up for the classic theme. I love it if players need to use their brains as well. The elemental challenges herein proved to be surprisingly neat and this module with its low price point and now fixed maps may not stand as the best in the series, but it is definitely a good module. My final verdict will clock in at 4 stars.

You can get this module here on OBS!


Endzeitgeist out.


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