After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess

After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess

The fourth part of the adventure series for the youngest of players (I’d recommend the series for ages 4 – 6, 8 at most) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, ½ page advertisement, leaving us with 11.5 pages of content, so let’s take a look!


This adventure is designed for 2nd level characters and was moved up in my review-queue at the request of my patreons as a prioritized review.



The White Rabbit is up to his usual shenanigans – while being late, he panics and inadvertently locks the Duchess out of her own castle! It’ll be up to the players to provide the proper means for the distressed Duchess – who promptly and hilariously collapses into a chair while mumbling about rewards. The PCs have to open the door on the front and may encounter their first trap here – as a minor aside, damage type is not specified for triggering the trap. This, however, remains a minor glitch and the exploration is pretty cool:


From a bouncy step stairs to the gigantic ball pit that hides baby mimics (lavishly rendered in a neat piece of artwork!) and acts as an easy way to teach difficult terrain to players, to a tunnel maze, where you can hone the listening skills of the kids, the challenges are proper and pretty cool for kids. What about a room with teleporting tiles and mirror rays, flying hammerhead-shark like things with reflective skin. The absolute highlight of this evocative dungeon-crawl, though, would be a fun puzzle about tapping bunnies, providing a simple, color-coded puzzle. …too simple? Well, here is what sets this apart from lesser offerings. Perhaps you are one of the fortunate parents whose kids are really far advanced, gifted, interested in math, etc. – an alternate, pretty tough (for a kid’s module) math-based version is included for you! This really, really made me smile! And yes, hints and means to help solving the puzzles are provided.


Oh, and the pdf closes with a cool magic item: An enchanted stuffed teddy-bear that you can put down to attack nearby foes! And yes, its rules have been covered in a concise manner.



Editing and formatting is top-notch, I noticed no serious hiccups. Layout adheres to a GORGEOUS two-column full-color standard with the rabbit and Cheshire cat included as part of the layout. The pdf comes with neat, original full-color artworks and fully bookmarked for your convenience. The dungeon-complex map comes as a cool one-page print-out version that is player-friendly –not even the secret door is spoiled when you use it.


It’s been a while since I reviewed one of these and the waiting has really helped here. This is, by FAR, the best of the modules in this series: Each encounter is diverse, creative and perfect for younger audiences; each encounter has something interesting to offer. J Gray’s puzzle difficulties, hints and challenges herein really work well and each room sports another creative challenge, testing brains and brawns. The optional challenge-increase for truly gifted kids just adds icing to the awesome-cake. This is well worth getting and even if you’re mostly sitting out the series in favor of Playground Adventures’ other modules, contemplate getting this –with a bit of tweaking, this may well work for older kids as well. (Oh, and yes, you can make it a creepy module for adults, though it’ll require being upgraded regarding its difficulty.) This is really, really good – my final verdict will be 5 stars + seal of approval!


You can get this cool module here on OBS!


Endzeitgeist out.



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