Pyromaniac Encounters: The Swamp of Sorrows

Pyromaniac Encounters: The Swamp of Sorrows

This installment of Pyromaniac Press‘ brief sidetrek modules clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!


This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.


Now first of all, you should be aware that, like all Pyromaniac Press-releases, this adventure sports copious amounts of well-written read-aloud text, with a quality of prose that is significantly above average – the atmosphere evoked in the module is pretty impressive, so if you’re struggling with that aspect of your GM duties, this has your back. Secondly, the excellent full-color map of the encounter actually comes with 3 different iterations: A GM-version with numbers, grid, etc.; a tactical player’s version with a grid and no numbers/SPOILERS on it and a third version for everyone who doesn’t even want a grid on their map. All maps as provided as high-res jpgs, providing full support for guys like yours truly who suck at drawing maps and VTTs alike. Big kudos!! Comfort-level-wise, this is absolutely top tier.


This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion.



All right, only GMs around? Great! A recent earthquake has provided all the opportunity a dryad needed to finally escape the enslavement by a nasty, evil druid – alas, her ordeal has rendered her pretty much crazy…and the earthquake has also brought her domain perilously close to the traveling routes of mortals…which is bad news, considering how she thinks of herself as “The Dryad”, meant to exterminate mankind. Three nice hooks are presented for the enterprising GM, in case a mere roadside excursion does not suffice, providing a rescue angle, for example.


Now, as one glance at the map shows you, there is plenty of water in the swamp, which means that difficult terrain will be a factor – and so is the possibility of drowning, with the rules recapped for your convenience: After all, the water weirds that represent minions here (full stats included) can be pretty nasty. On a minor downside: The attack damage seems to be off by 1 in an otherwise solid statblock.


Within the dryad’s domain, the crucified remains of the dark druid that once enslaved her can be found, attached to the Tree of Woe; a ring of stone pillars, studded with the corpses of fallen bandits, encircles the dryad’s place and generates a surprisingly dense atmosphere of foreboding, and so do the remains of the woodcutters she got her hands on. Even before the aforementioned captured trapper is found, the PCs ought to have realized that this will not be a cuddly walk in the par…ehh, swamp.


A whirling pool contains an elemental…and the dryad herself is no pushover: Accompanied by a dire bear, the CR 6 lady comes with full boss stats – which include a variety of potent and lethal signature abilities: She can fire thorn volleys, is poisonous and her entangling vines crush those that she entangles. In short: She is a DEADLY skirmisher: With the terrain and at-will entangle, the PCs need to be up to their A-game if they don’t want to join the slain hanging around as decorative warnings. Then again: They have plenty warning that the dryad is not to be trifled with. Her statblock is btw. absolutely worthy of such a potent foe and the absolute highlight of this supplement!



Editing and formatting are very good: Apart from the minor hiccup mentioned before, I noticed no serious issues. Layout adheres to Pyromaniac Press’ two-column full-color standard and is nice; the artworks deserve special mention: We get a cool b/w-piece and the badass artwork in full color on the cover, which is duplicated sans cover etc., hand-out style. Really cool! The pdf comes fully bookmarked for your convenience and the cartography, as mentioned before, is amazing, particularly for the extremely low price point.


Micah Watt’s latest encounter is not a brief mini-dungeon, but rather a complex, multi-layered wilderness locale that can easily play like a multiphase combat or slower exploration. The story takes a slight backseat to the atmosphere here. It is pretty impressive to see how the author managed to squeeze some genuine flavor out of a per se classic set-up. The amazing boss battle in particular represents a challenging, unique experience that, on its own, warrants the extremely fair asking price. At this price-point, I can’t recall any sidetrek of comparable quality regarding the challenge posed and overall presentation– which is why, in spite of the minor hiccup, this receives a final verdict of 5 stars. If your players crave a meaningful challenge, check this out!


You can get this cool sidetrek here on OBS! (Currently for the ridiculously low price of $1.00!)


Endzeitgeist out.



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