This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!
This review as moved up in my reviewing queue at the request of my patreons.
All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable beauty renders an item impervious and makes it behave as though it had an enhancement bonus of ½ tier. This one lets you use bardic performance (distraction/fascinate only) as a bard of your mythic tier level, with tier stacking with bard levels), and twice ranks for the purpose of using them. Legendary power may also be used to use enthrall or hypnotic pattern with a CL equal to HD + tier. Mighty servant lets the item assume the form of a Small or Medium construct, a Large form for legendary power, using a modified version of animated object stats, with the option to fortify it via mythic power expenditure.. Resonant regalia does what you’d expect – it provides a mechanical framework for the classic notion of multiple items in a set increasing power. Soul drinker can only be applied to weaponry, and does what it says on the tin, snuffing out lives and making it hard to return the slain to life. Soul safe, finally, reforms you body, lich-style, in the vicinity of the item when slain, and the item’s legendary power may be used to negate death effects etc.
After this, we get 4 new mythic armors: The cloudcloth armor is a padded armor that nets mistsight, allows for the assumption of mythic gaseous form, and it can also be used to force gaseous creatures into corporeal form or negate toxic gasses. Nice. The cuirass of miracles is a bolstering deathless determination armor made of elysian bronze, which is interested in that it enhances the determination ability and upgrades the breath of life effect to its mythic iteration. The armor may also store mythic surges, though storing these takes A LOT of downtime – thankfully. If the armor contains 7 surges, it gets an additional ability, which, while potent, will not be overused thus – it’s a last ace in the hole. Dragonmail is dragon-defiant energy resistance banded mail, applying the dragon defiant bonus universally to all dragons, but the armor does not provide flexible resistance; this is instead governed by the source-dragon’s hide. For mythic wearers, we also have the effects of evasion and a mythic power-based temporary improved evasion. Earthenport plate is a stoneplate engraved with mystic runes – these may be chanted to apply invulnerability, titan or wild temporarily to the armor; additionally, a different chant allows the wearer and surrounding area to soften stone etc., sink under, and teleport with all sunken-in characters to another place. This gets teleportation-blocking effects etc. right, and the armor is better for dwarves.
This section also provides the jawbone shield that is specifically designed to help against creatures with grab or Snatch – an AoO-shieldbash; 1/day, such a smash vs. a bite attack can temporarily wreck the fangs of a target. The mythic power/surge mechanics also interact neatly here. Minor complaint: The cost to create here has one number too much – the “0” noted should have been eliminated.
The pdf also contains 11 magic items: The blade-eating battleaxe is made from adamantine and can sunder multiple weapons at once, and parades/parries may trigger sunder assaults. There are three magic boomerangs included (one, comically, called boomerage in one of the funniest autocorrect typos I’ve seen in a while); these include a sharp boomerang that has an increased threat range and Constitution damage. It may be thrown in a buzzsaw-like 30-ft.-line for AoE-attacks; the second boomerang allows for ranged trips/feints and the use of other combat maneuvers. The third boomerang is all about ricocheting. Dauntless machete lets you move swiftly through natural difficult terrain, and even clear quickly magical plant-effects, and it can be used to become plant bane’d. Kinslayer’s knife helps you go Dalek-level “EXTERMINATE” regarding a bloodline -the keen kinslayer kukri allows the wielder to blood biography the wounded, and the name of the creature appears on the blade – really potent for games of intrigue, particularly since mythic power allows for the tracking down of relatives…ouch. Outback woomera is a spear-thrower club that may be used to enhance shortspears cast via it, and it also allows you to create magical foodstuffs.
Redflame trollblade is a mighty weapon created with an eye towards the destruction of trolls – and since it emits a long-range call, including a subliminal suggestion that compels trolls to seek out and attempt to destroy the wielder, it should come as no surprise that the blade gets enough use. Rokurokubi whips can transform their end into the screeching heads of the namesake monster, and alternatively act as a scarf and allow you to emulate the monster. Silverspark longbows were once created as means to hunt down evil witches and wizards, focusing on anti-caster tricks. Finally, there would be the tombo fan, a weapon that allows for flight in conjunction with bardic performances, including fluid turns.
4 rings are included, the first of them being the gauss ring, which can be sued to charge melee attacks or in grapples; rings of returning allow you to return to a destination after teleportation, a kind of failsafe; the ring of truth can really help inquisitors, but prevents lying…and the ring of warmth can be considered to be a kind of survival-angle in the cold regions out there. The book also features 4 different rods – the gnarlthorn rod doubles as a wounding Morningstar (or club) that also causes ability score damage alongside the options of using burst of nettles and similar plant-based effects. The pyroclastic rod allows for the creation of ash or volcanic storms, acting as a flaming light mace that can dispel cold effects; plus, it allows for entangling magma that may be hardened by cold damage. The rod of spell-focusing may be attuned to schools or the 4 core energy types and enhance the attuned spell effects…while the rod of defoliation allows you to go Dark Sun defiler.
The book also contains a massive selection of 31 (unless I’ve miscounted) mythic magic items that contain a who’s who of some of the greatest mythic items released by Legendary Games so far – the awesome yoke of the brazen bull and the classic witch’s broom may be found. Classic mythology gets its nods, the teeth of the hydra, and the oni mask, to note two. The hei tiki amulet and hei matau amulet are here, and magi will benefit particularly from the arcanamach’s vambraces, while prepared spellcasters will enjoy the book of the banned that allows for limited access to e.g. prohibited schools, acting as a great tool for complex investigations – my spellbook doesn’t have that spell! (The book can also be glamered and uses secret page…) From the crane kimono to the crown of iron sorcery and the diamond of everwinter, fans of Legendary Games will have a couple of smiles here. Errant’s gage are gloves that help with smite, challenge, etc.
Beyond those, we do also get a massive 16 different artifacts taken from legendary Games’ illustrious history – from the pirate queen’s pearl to the elder talisman, from the sacred scroll of language to the undead-horde assembling midnight beacon and the lucky mallet, from the golden fleece to the funerary pyramid, from fractured phylacteries to the good ole’ dimensional bomb and to the deva’s wings or the crescent blade of the green dragon, this book is a grand collection of awesome artifacts with proper mythic rule-interactions.
Editing and formatting are very good on a formal and rules-language level, with the items often juggling very high-complexity concepts with panache. Layout adheres to the series’ two-column full-color standard, and the pdf has a couple of full-color artworks that fans of LG will be familiar with – the cover of my copy looks a bit blurry, but the content and interior artwork etc. is as crisp as you’d expect. The pdf comes fully bookmarked for your convenience.
Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman and Alexander Augunas are an all-star team, and it shows here.
While it should be noted that this is a kind of compilation (if you have as many LG-books as I do, there won’t be that much here for you); there is value in this book’s convenience of having a pretty massive selection of mythic items, all collected for your convenience instead of being spread out over a gazillion of different books. EDIT: I kinda assumed that to be a given, but to make the verbiage of my review clearer: This content is included in the Mythic Character Codex and Mythic Heroes Handbook, if you for example want only the items, this is definitely your go-to-place, and I applaud Legendary Games for providing a stand-alone version that allows the customers to have the option to get only the items, if desired. Full of cool ideas and resonant with myths, this is well worth 5 stars + my seal of approval; if you already own most LG-books, I’d instead advise in favor of getting the big books, though.
You can get these cool items here!
You can get the massive mythic character codex here!
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