This installment of Rite Publishing’s Gossamer Worlds-series is 10 pages long, 1 page front cover, 1 page editorial, leaving us with 8 pages of content, so let’s take a look, shall we?
This time around, we walk through one of the infinite doors to the realm of Stratospheria – a realm where Umbra and Eidolon clash in truly iconic ways, for on the gas giant Aerion Prime, it is only eidolon-influenced technology that makes life possible in the very first place. Gigantic, flying cities exist in the thin habitable layer of the world, serving as hyper-technology havens for both humans and the avian raptori, while the nigh-immortal gaseous jinn roam the skies.
Super-storms roam in the giant’s sky, sky pirates race the cloudy horizons and gigantic jellyfish move slowly from place to place, posing a dread threat. Add to that the Deep Gods, supposedly lairing in the most inhospitable layers of the planet and unknown to all – even in form, and we have an awesome array of ideas, enough to spark whole campaigns, even before the 3 cities of Zephyr’s Landing, Raft (a pirate haven) and Skymax 616 enter the fray. Oh, and it’s so far uncontrolled – making for a great backdrop for powerplays between gossamer lords and ladies…
Editing and formatting are top-notch, I didn’t notice any glitches. Layout adhere to RiP’s two-column full-color standard for LoGaS and the pdf comes even fully bookmarked for your convenience. Add to that the 6 drop-dead-gorgeous highest quality full-color artworks and we have a supplement on our hands that is simply awesome.
Matt Banach has crafted a small pdf that just brims with storytelling potential, with ideas what beyond one would deem the scope of the scant few pages capable of delivering. This is tight, awesome and brims with imagination. Ridiculously awesome and iconic, this gossamer world is worth 5 stars + seal of approval by all measures available.