All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!
9 feats for dungeoneering are provided, so what do they do?
-Corner Perch: When climbing corners and similar areas, perch without using your hands, allowing you to corner snipe, for example. Downright brilliant fix of a gap in the rules.
-Delver’s Pick: Ignore a specific amount of hardness/DR when criting with picks. Doesn’t work against DR tied to specific materials. Solid, though it does feel like it should e slightly more powerful and tied to critical focus, feat-chain-wise. That’s subjective, though.
-Dungeon Crawler: Get seriously improved bonuses when taking cover while prone. Nice.
-Off the Wall: Change course by 90°when charging by bounding off of walls etc..
-Reflexive Evasion: Used Improved Lightning Reflexes without expending it versus traps, hazards etc.
-Sacrosanct Spell (metamagic): At +1 spell level, this one has massive abuse potential – it makes spells cast within a consecrated area impossible to counter while the consecrate is in effect. This one can be abused like crazy via portable altars etc..
-Trap Salvager: Salvage alchemical components/poisons when disarming traps. Damn cool!
-Vigilant Explorer: Take 20 on perception while taking 20 on another skill check. This one doesn’t work as written – take for example looking for traps while climbing a cliff – in what squares can the target look? Cool idea, but needs finetuning.
-Wrecking Crew (Teamwork): Combine damage when attacking objects. Cool!
Editing and formatting are very good, I didn’t notice any significant glitches. Layout adheres to Abandoned Arts 2-column, landscape style and the pdf has neither bookmarks, nor artwork and needs neither at this length.
Daron Woodson delivers a nice little array of feats here and while some aren’t 100% awesome and while I consider not all of them great, for the low asking price and the cool ideas in here, I feel justified in rating this one 3.5 stars, rounded up to 4 for the purpose of this platform.