Deadly Gardens Vol. III – Scorpion Cactus (Revised)
The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!
We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.
The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the target believe that it’s further away than it actually is, granting a unique defensive trick to the creature. Oh, and yes, it can fire the needles on the stinger…but alas, the pdf fails to specify a range for the ranged attack of these needles. EDIT: Stinger-range added!
Beyond this compelling adversary, though, we are introduced to new natural items – alongside concise harvesting rules for them: So if your campaign is like mine, then yes, you’ll definitely enjoy this section: Beyond gorgon steaks (yummy!), chuul slime and highly acidic ankheg saliva, cockatrice tongues and similar items, with easy rules for use, can be found herein – obviously alongside two harvesting options for the eponymous scorpion cactus.
Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Rusted Iron games’ printer-friendly two-column b/w-standard and the neat artwork of the cactus is impressive for such a small pdf.
The scorpion cactus is cool – add in the natural items and the cool terrain type and hazards and we have an inspired, humble little pdf that is very much worth the fair asking price…EDIT: The range of the singer has been added, which increases the rating of the pdf to 5 stars.
You can get this nice, inexpensive pdf here on OBS!