This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Urkkia, a deadly derro antipaladin (from Tome of Beasts, hyperlink provided) with serious magical talent, has managed to create this place and attracted a ton of shadow creatures. The complex comes with a random encounter table and while knowledge may be had, the complex also sports some truly deadly hazards and unique adversaries. The PCs, thankfully, invade while the spy is regrowing a clone, but yeah – not an easy complex.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.
Stephen Yeardley provides a dangerous, deadly romp in this scenario. The dungeon is challenging and interesting. The choice to represent the module at lower levels in 5e makes sense – Kyle Crider and Chris Harris did a good job here. My final verdict will clock in at 5 stars – a nice, well-crafted mini-adventure.
You can get this neat dungeon here on OBS!