The Genius Guide to Vampire Magic
This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!
The supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 hours thereafter, and on a failure, the character goes berserk. Having fed, the character becomes a vampire under the control of the vampire that made this elixir. Slaying the creator dispels the effect. Claws of the lycanthrope are gloves that net claw attacks (differentiating between Small and Medium size), and they are properly codified regarding natural attack type – kudos. The wearer gets Multiattack and living humanoids donning them risk becoming temporarily werebats under the control of the creator. The wearer may end up with these acting as cursed items.
Cloaks of the daywalker do pretty much what you’d expect, and the greater variant can turn itself invisible, which can be a pretty cool option to bluff vampire hunters. False smile occupies the face slot and grants the vampire massive boosts to Disguise themselves as undead…and the item can block detect undead. Life leech is basically a leech that can hold blood and keep it fresh. Progenitor tracker is a bowl that lets you track the general distance of a progenitor. Thrall charm lets you 1/day as a standard action dominate a creature already under the control of another vampire. Cool: addle-minded template notes. Unholy aegis protects against holy water, and provides basically an evasion-like effect versus spells and abilities that deal damage sourced from the divine, like holy smite, provided these do allow for a save for half damage. Confusingly, this damage is lumped in with channel energy, which makes it hard to properly determine where the effect should apply and where it shouldn’t.
The pdf also includes a new artifact, the Remains of the First, a relic of either a bloodline’s source or otherwise epic, ancient vampire. This eliminates all vampire weaknesses while worn or swallowed. The DR is upgraded to DR 10/- and stakes can’t kill the vampire. Finally, there is a new occult ritual, the level 6 canopic relocation, which represents the vampire removing their heart and placing it in a jar, providing immunity to being staked.
Editing and formatting re very good on a formal and rules-language level. Layout adheres to a two-column full-color standard, and the artworks within are stock. The pdf comes fully bookmarked for your convenience.
Jeff Lee’s items for vampires are an interesting little supplement. The items per se cover the classic tricks and tropes and should be enjoyable for GMs and players alike – particularly if e.g. potentially combined with rite Publishing’s “In the Company of Vampires” and similar supplements. All in all, an enjoyable offering. My final verdict will clock in at 4 stars.
You can get this supplement here on OBS!
Want playable vampires? You’ve got two excellent options:
For more Vampire: The Masquerade-like vampires that can fit within more gritty/down to earth games, check out Rite Publishing’s “In the Company of Vampires” here!
If you prefer more high-powered vamps, you should check out Dreamscarred Press’ “Lords of the Night” right here – particularly if you’re using Dreamscarred Press’ subsystems!
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