Star Log.EM: Glynwyrians (SFRPG)
This installment of the Star Log:EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!
After a brief, flavorful introduction, we learn of the lithe and graceful glynwarians, whose nigh-elven agility is complemented by a strange crystalline unicorn-like horn; beyond this translucent horn, they have markings dubbed “hyledd” – they have a unique glow and are said to be representations of the target’s ki or chakras, and as they are purported to reveal information about the individual, revealing them is a sign of trust. The pdf does also highlight the race’s homeworld, studded in crystalline forests and giant geode caves, illuminated by three tiny moons dubbed “little lanterns.” – a fantastic vista. It should also be noted that the company Regevix (mentioned in e.g. Pup Culture Catalogs) has managed to capitalize on the longevity-enhancing properties of e.g. ralyrium that may be found on this place.
As far as their society is concerned, glynwyrians tend to gravitate towards being introspective and private, with the hyledd markings and body language being of utmost important. While no “If you are a glynwyrian…”-section included, we do get a proper subtype graft (kudos). Stat-wise, glynwyrians get +2 Con and Cha, -2 Str, 6 Hit Points, are Medium and gain a +4 racial bonus on Constitution checks to avoid damage incurred from starvation or thirst. They can go longer sans sustenance than usual, and recover 2 Hit Points per character level full night’s rest, 3 Hit Points for complete bed rest. They get the SPs to at-will detect affliction and stabilize, as well as a 1/day lesser remove condition. Glynwyrians may also take Healing Horn as a replacement class feature at 2nd, 4th, 6th, 12th and 18th level, as though an archetype’s feature, but may not replace replacement class features thus. They also get a +2 racial bonus to saves versus poison and an additional skill rank at 1st level and every level thereafter.
Healing Horn is a new racial feat (“Prerequisite” and “Benefit” headers not properly bolded); the horn has a pool of ralyrium energy (RE), of which you have 2 per day, which replenish after 8 hours of rest. These points may be used to cast lesser remove condition, mystic cure (1 RE both) or stabilize. The latter has a 0 RE cost, which makes it utterly redundant with the racial feature. The DC for these is 10 + RE cost + Charisma modifier. Undercast versions may be used by spending “1 AE” less than the spell (should be RE). The feat may be taken multiple times, increasing RE each time by +2, and allowing for the choice of 2 spells chosen from a list, with minimum levels noted.
Editing and formatting are good on a rules-language level, slightly rushed on a rules-language level. Layout adheres to the series’ two-column full-color standard, and the pdf has a nice artwork of the race. The pdf has no bookmarks, but needs none at this length.
Crystal Malarsky’s glynwyrians are an interesting race – I love the idea, the concept – the race rocks and the horn-angle is cool. That being said, the formatting guffaws and minor snafus would usually make me round down. However, this is the first pdf by the author that I’ve covered, so there’s the freshman bonus to consider, which is why I’ll round up from my final verdict of 3.5 stars.
You can get this neat race here on OBS!