This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!
So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, for better or for worse, and increase in power every level.
So what is the Breath of the Heavens? Well, in simple terms, it is a cloud of self-replicating nanites, either found in glass cylinders or exhaled by an adversary. It takes up no slot and can be passed from character to character, but does require an attunement period. At 1st level, the effect of exhaling some nanites is rather unimpressive at first glance – dancing lights. However, the relic actually use these clouds to duplicate messages. The other abilities of the breath include boosts to perception and saves, Intelligence and Constitution and also a power that allows the wearer to breathe underwater and ignore inhaled toxins. Have I mentioned the electricity based at-will lightning breath attack with cooldown timer? Yeah. AWESOME.
Editing and formatting are very good, I noticed no truly significant glitches. Layout adheres to a printer-friendly 2-column standard with a neat b/w artwork. The pdf does not have any bookmarks, but needs none at this length.
Andrew Marlowe’s Breath of Life is pretty much what I want this series to be about – the item-class is unique; the benefits gained are concise. The relic sports quite a few unique benefits. And even science-fantasy haters can easily reskin it. Add to that the neat side-box of advice on how to use and introduce it and we have a winner – a glorious relic and well worth 5 stars + seal of approval.