[Review] Feats of Courage
By Thilo Graf
All right, you know the drill – 3 pages, 1 page front cover, 1 page editorial/SRD, 1 page content – this time detailing 10 new feats of courage, so let’s take a look!
- Against all Odds: As long as you have 0 or less hp, you don’t automatically fail will saves on a natural 1 or less. Additionally, you may add bravery to damage as long as your hp are 0 or below.
- Buoyant Spirit: Reroll saves versus fear and emotion spells one round after failing your save. Additionally, allies witnessing you make your save may reroll their failed saves versus emotion or fear-effects.
- Courageous Faith: You gain a bonus to death and fear-effects equal to the highest-level divine spell you have prepared. You also get this bonus versus attempts to demoralize you.
- Death before Dishonor: You are immune to fear effects from creatures against whom your hatred ability applies. Additionally, creatures subject to your hatred special ability fail automatically at demoralizing you. I’m usually not a fan of auto-successes/failures, but this one works.
- Fearless Leader: Followers (but not cohorts and allies)may enjoy the benefits of your banner/aura of courage as long as you can see and hear you.
- Glorious Banner: Aid another as a move action, but you do not need to threaten a creature as long as you and your ally are within range of your banner ability.
- Intrepid Explorer: +4 morale bonus to checks and saves versus dangers, hazards and obstacles of natural environments.
- Knowledge is Power: Substitute a knowledge skill check for any will-save versus a fear spell or effect from a creature you have identified with a fitting skill DC.
- Lone Wolf: +2 morale bonus to melee damage rolls. Each adjacent allied creature (other than animal companions, mounts or familiars, but not eidolons) that threatens or occupies the space you threaten or occupy reduces this bonus by 1.
- Tremendous Courage: Creatures larger than you don’t get a bonus on intimidate checks and you only get a -2 penalty to intimidate larger creature. Additionally, if you have defensive training or hatred, you may add these bonuses to your intimidate DC.
Editing and formatting are very good, I didn’t notice any significant glitches. Layout adheres to Abandoned Art’s no-frills 2-column standard and the pdf has no bookmarks, but needs none at this length.
I honestly expected to not like this collection of feats – many takes on morale/fear are either very specific or all but invalidate what fear-effects. This pdf thankfully does not fall into this trap, instead providing you rather cool and viable options to stand your ground in the face of overwhelming adversity. While the pdf did not feature a feat that made me holler with excitement, it still is a more than solid buy at a very fair price. Lacking any balance concerns, I will thus settle for a final verdict of 4.5 stars, rounded down to 4.
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