This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page stock art, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!
As almost always in the Dungeon Dressing-series, we kick this pdf off with function and construction summaries, in this case in different environments and for wood, stone and even metal. Even exotic walls of glass and e.g. a nomadic culture’s skin-walls are mentioned. The “dressing” in “Dungeon Dressing” is more pronounced than usual here, providing even valuable dressings and even DCs to perceive hidden dressings or remove them. Unless I’ve miscounted, the first table offers 29 fully ready dressings that include items and spells as possible origins for the respective walls.
The second table covers a total of 100 entries for dressings of walls, including love notes, sloughing off parts, integrated gargoyles, fist-sized holes, poisoned sections etc. Even strange illusions, centipede-inhabited holes are included herein.
After that, we are introduced to a total of 3 traps (CR 7, 8, 8) – automatic murder holes (with variants), crushing walls (multi round trap, again with variants) and a false secret door that doubles as a delivery system to a nasty area round out this product.
Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to RSP’s 2-column b/w-standard and the art is fitting stock. The pdf comes in two versions, with one optimized for screen use and one for the printer. The pdf comes fully bookmarked for your convenience.
I don’t envy author Alexander Augunas the task set here before him – writing a compelling supplement…about WALLS probably isn’t the easiest task one could wish for. So how do these dressings fare? Surprisingly well, actually – there are quite a lot of nice dressings in here and the amount of crunchy entries also helps keeping the supplement useful. That being said, while in no means bad, this supplement of dungeon dressing also falls a bit short of what it could have been – an additional table of carvings/more complex exotic materials (what about force walls? Crystal?) would have been interesting. The three traps are also nice, yes, and mechanically sound, but they also aren’t something I haven’t seen before – one stranger/more uncommon trap would have been nice.
Still, this is complaining on a high level. In the end, I’ll settle for a final verdict of 3.5 stars, rounded up to 4 for the purpose of this platform.