EZG reviews Amazing Races: Oread
This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Oread get!
The pdf kicks off with 3 new feats:
-Blood like Mud: Halve bleed damage you receive to a minimum of 1.
–Grip of Granite: As an immediate action, gain natural armor bonus to atk to one unarmed attack for 1 round.
–Volcanic Temper: When dealing acid or fire damage via elemental rage, you can choose the lesser elemental rage to deal acid or fire damage con-mod times per day in addition to the elemental rage power, but it needs to be a different energy than the one of the elemental rage power. I like specific feats like that that expand some of the more specific class options, though the wording of that one could be slightly tighter..
Oreads may also choose from 3 new traits:
–Sentinel of Stone: +1 to initiative and perception and when initiative is tied, you act first.
-Stoenbreaker: Ignore 1 point of hardness.
–Strength of Earth: +2 Hp.
Racial trait-wise, Oreads may get +2 to checks overcoming caster level checks as well as substitute earth for inexpensive material components or gain stone cunning.
The racial archetype provided for the Oread surprised me – we get the Alchemical Geologist, an alchemist archetype who may grow crystalline bombs that always deal half piercing damage and may plate themselves in crystalline armor, camouflage fleshgems and lichen and improve their crystalline plating with their mutagens. A nice, uncommon alchemist archetype.
Editing and formatting are top-notch, I didn’t notice any significant glitches. Layout adheres to Abandoned Arts’ no-frills two-column standard and the pdf has no bookmarks, but needs none at this length.
While neither feats, traits or alternate racial traits really blew me away, I did quite enjoy the racial archetype, leaving us with a solid, nice little offering at a fair price. Hence, my final verdict will clock in at 3.5 stars, rounded up to 4 for the purpose of this platform.