Everyman Minis: Paladin Mercies

Everyman Minis: Paladin Mercies

This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!


On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.


The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new ones: These include 1 round of good hope, mitigating the entangled condition, AoO-less standing up from prone position or providing uncanny dodge for a 1 round. Cool: If you already have it, improved uncanny dodge is gained. If the target has improved uncanny dodge already, they add the paladin’s Charisma modifier to the level to determine minimum rogue levels required to affect them. A couple of these, btw., are deity, or rather, domain-granted specific. If the deity grants Artifice or War as a domain, the paladin may pick up or draw an item as part of using lay on hands. Nice! Save benefits, making a d20 roll of 10 or less count as 11 a limited amount of times per day – there are some surprisingly creative tricks here!


There are 8 different 6th level mercies, with one providing the aforementioned remove pain spell, another providing fire or cold resistance (or acid/electricity for another one) and another repairing items or constructs. Helping a target get out a grapple, augury and a harmless true form variant or being nourished…some creative tricks here. The pdf also has two 9th level mercies, with one duplicating break enchantment for mind-affecting effects only; paladins whose deity nets the healing domain allows for further healing at the cost of the paladin’s health.


Finally, there are 5 different 12th level mercies. Jester’s jaunting targets, daylight, breath of life, repairing destroyed items (and magic item repair is tightly codified) and a telepathic bond complement the pdf.



Editing and formatting are top-notch on both a formal and rules-language level. Layout adheres to the new, 2-column artwork-bordered standard of the series and the pdf has no bookmarks, but doesn’t need them at this length.


I did not expect to find anything interesting in David N. Ross’ paladin mercy-mini. They are not particularly interesting, after all, right? Well, wrong. The mercies are really interesting and offer some rather surprising modifications that offer more tactical decisions than I expected to find. This is certainly worth getting and is well worth a final verdict of 5 stars – if you have a pala, get this!


You can get these cool mercies here on OBS!


Endzeitgeist out.



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