This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version and a .tif-version of the map! Yeah, that’s pretty amazing! The dungeon’s number-less version of the map doesn’t sport any deceptive trap icons or traps – kudos, though the place where the secret doors are can still be gleaned by proximity…but if you conceal that part, it works well. In short: Full, proper VTT-support and help for guys like yours truly that can’t draw maps.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
The PCs have been contracted by a sect of local fanatics on the verge of eradicating weretigers, dangerous lycanthropes (coincidentally, those guys are mostly neutral, but never mind…) – arriving at the locale, the folk tell the PCs that the shrine’s been closed for some time…which does not bode well. Exploring the complex, the PCs not only will have to find the various, hidden keys (which a handy table tracks, including Str and Dex DCs to deal with the individual doors!!!), they’ll also quickly realize that NOT all is well here – information on the fanatics can be unearthed and what they find shows clearly that some kind of doom has befallen this place. Deadly traps and creatures room the halls and bespeak the revenge wrecked upon the incompetent clergy, visited upon them by Tiikeri, the rakshasa they brought into their midst, who, unsurprisingly, withstood the cleansing rituals and doubles as the big bad boss. It should be noted that the treasure, here mostly in the shape of a sun blade and a horn of blasting, can be considered to be appropriate for the challenge posed by the module.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The pdf does sport one nice piece of original full-color art – kudos! The cartography, with player and GM-VTT-maps, is nice.
Stephen Yeardley does it again – this mini-dungeon is awesome and every DM worth his salt can expand this even further. It breathes the flair of the exotic, of pulp, offers even a tinge of moral conflict – this is awesome. Even better yet, hyperlinking is concise and Kyle Crider has done a great job translating this to 5E, losing nothing of its original appeal. Well worth 5 stars + seal of approval.
You can get this pdf here on OBS!