This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Lamiak (lamia being the singular) would be a variant of dryads with the webbed feet of a duck, while mairuak would be friendly stone giants – both btw. taken from Basque mythology, so the name-convention conflict gets a pass.
Anyway, this is basically a nice and interesting, pretty fairy-tale like encounter: You see, the lamia have built a bridge cross a stream, with the map depicting the vicinity. The stone the bridge was taken from, however, is uncommon and was stolen from a mairu (aptly named Peril), who jealously guard this type of stone. He and his brothers Wrath and Sorrow are about to demolish the bridge, while the two lamiak are about to unleash their fey tricks. It’ll take some negotiation by the PCs to defuse the situation sans it coming to a violent resolution… That being said, the encounter can be resolved by adept PCs pretty smoothly, which may render this a rather brief affair – potentially, this can be literally resolved with one roll. Annoying: The text still retains a conversion relic from PFRPG.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, and the inclusion of a key-less map and VTT-capable options is a big plus for me.
Justin Andrew Mason’s encounter here is fun; the tapping into a none-too-often employed mythology is appreciated and a GM that can capitalize on the wonder and fairy-tale-ish nature of this set-up can certainly make this work as a fine and memorable roadside encounter. At the same time, the encounter doesn’t have that much meat on its bones. RAW, a single check can resolve it, which feels somewhat anticlimactic. This *is* good and, in the right hands, can shine…but similarly, it can fizzle pretty badly. A more complex negotiation situation would have helped making this more captivating and 5E’s contest mechanics would have made sense in a more complex set-up here – Kyle Crider missed a chance to improve this one in the conversion.
Hence, my final verdict will clock in at 3.5 stars, rounded down for the purpose of this platform.
You can get this brief encounter here on OBS!