Mar 162013
 

111632-thumb140[1]By Thilo Graf

This pdf from Rite Publishing is 19 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 14 pages of content, so let’s take a look!

After a short narrative framework that establishes Wyrist Spellweaver, an heir in spirit to Leomund and originator of the rooms herein to us, we are introduced to general properties of the rooms herein. Activation and Deactivation is a standard action (and happens after 12 hours) – upon deactivation, creatures are expelled harmlessly. Entrances may accommodate large creatures, huge ones may squeeze inside and generally the rooms block sight and sound and also gaze and breath weapons, antimagic etc. are also covered interaction-wise. It should be noted that these rooms are not safe zones – when activated anybody can enter them, though they may still be preferable to other surroundings the PCs may find themselves fighting in.

The respective items that contain the rooms cover a truly interesting breadth – take e.g. the Belt of Winding Paths that can be made into a ramp that leads up to a kind of domed observatory, complete with a telescope that shows you random flashes of scenes from your life, past and future, and while it may confuse you, there also are bonuses to be had here. Of course, the room also comes with a crystal ball to study the planes. Going beyond the basics of construction, price etc., the rooms also provide lore-section to glean information about them. Or take a horseshoe-turned-shoescraper with ends of broken arrows that works as a mobile stable which allows communication with the animals or a bladed boot that can be used to conjure up a pond (and have others drop in) – completely with edible, calming fish! Fighters may now have a mobile armoury that not only replenishes mundane ammunition, but also has the option of having one or multiple sets of armour on stand-by, making it possible for the wearer to quickly conjure them up back to his body. Cool especially for heavily armoured PCs who don’t want to sleep in their armour or embarrass their adventuring companions when interacting with the high society.

Of course, mobile libraries contained in a book, a pottery workshop in a broach, a brush that contains mobile springs, a gym/trap-obstacle course, a mobile distillery (Yay for all dwarves!), an idyllic grove to share with one’s love and even a marble containing a torture chamber can be found amongst the various items featured in this collection – with specifically me feeling the need to mention that not only are the rooms creative and intriguing, their respective activating items also feature an array of creative, interesting forms. Furthermore it should be noted, that the lore-section and means of activating the respective items are also covered – from twirling thrice to throwing up in the air or touching a picture next to a verse – it is such a creative means of activation, this detail, that makes these rooms stand out as something uncommon, as items that feel magical.

Conclusion:

Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to RiP’s old, rune-bordered b/w-standard and the b/w stock arts are nice and fitting for the product. The pdf comes fully bookmarked.

Author Liz Smith, has created an array of intriguing, interesting rooms, mobile workshops (that should come as a huge blessing for many campaigns) and not only married solid rules and interesting ideas with a sense of wonder, but actually also avoid the trap of repeating benefits and style of the items, instead opting for a wider, more creative array of options. And for the better! This collection of rooms is bigger on the inside, much like its topic covered: All the small details and ideas that you may not realize are there, but which show up on second and third reading, at least for me, elevate this pdf from being a good collection of rooms to being an excellent collection of rooms. It is with utmost pleasure that I rate this pdf my full 5 stars + seal of approval. Congratulations for the significant increase in writing prowess and quality since the last offering!

Endzeitgeist out.

#30 Portable Rooms is available from:

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