The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!
What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing at these levels very rare items as well.
In many a case, an Intelligence DC 20 check can determine the value of the more obscure items, like clockwork egg, though harder and lower DCs certainly can be found. Magic item-wise, you will find items here beyond the confines of scrolls and potions: Hammers of thunderbolts, scales of resistance (force) or manuals of quickness of action can provide some nice magical oomph to the beleaguered adventuring group. It should be mentioned that the respective 5e-items have been chosen rather well and that the treasure hoards do feature nice themes. Considering that this one covers hoards for challenge 11 – 16 we also find a few pieces of +3 ammunition, +2 items and higher level potions and scrolls.
…but at the same time, the pdf has one big issue: It inherits my criticisms regarding its direct predecessors and does not mention for which levels the treasure hoards presented would be appropriate. The pdf mentions challenge 11 – 16 as a general guideline, but personally, I consider that to be a bit too broad of a span. Considering 5e’s relatively conservative power-level, a over-use of this pdf could, much like that of its direct predecessor, theoretically lead to some serious magic item overload.
A total value is also not provided for the hoards, which means you have to read up the value of each of the entries, look up the magic items, total them with the coinage…you get the idea. Some precise values (perhaps with a plus and the magic item’s scarcity, if any, added) would have made this significantly more useful, at least to me.
Editing and formatting are top-notch, I noticed no significant glitches. Layout adheres to raging Swan Press’ elegant two-column b/w-standard and the pdf has no artworks, but needs none at this length. It does sport bookmarks for your convenience, though, and also comes in two versions – one optimized for screen-use and one optimized for the printer.
Ronald Calbick, Thomas King, Andrew J. Malkin, Chad Perrin and Liz Smith’s third installment for the series is, item-choice-wise and flavor-wise diverse and well-made, with 5e’s items being well-distributed. However, the lack of total values and aforementioned handling gripes do limit the usefulness of this pdf, at least for me. Challenge 11 to 16 is also a VERY wide span and while the selection of items is diverse, with fluff adding something to the magical items, this does exacerbate the issues of the previous parts. My final verdict will hence, once again, clock in at 3.5 pages, rounded down for the purpose of this platform since the ease of using is the main selling point of hoards like that, at least for me.
You can get these hoards here on OBS!
You can directly support Raging Swan Press here on OBS!