The Dolmenwood Calendar (system neutral)

The Dolmenwood Calendar (system neutral)

This humble pdf clocks in at 13 pages, 1 page front cover/editorial, leaving us with 12 pages, so let’s take a look!

So, know what can suck if you’re as anal-retentive as I am? Tracking lunar cycles in your game. For rituals. For lycanthropy. Etc. It just sucks. It takes time and effort and while it’s not insurmountable in any way, this handy game aid does it: It lists the names for the days (Colly, Chime, Hayme, Moot, Frisk, Eggfast, Sunning), listed like, well…a calendar. Where applicable, holy feasts and saint’s days are noted, and new moons and full moons are indicated by handy icons. Month-names are provided as well, and really cool: Every day after the 28th of the respective month gets its unique moniker. It’s a small thing, but I absolutely love it.

Now, this is obviously for Dolmenwood, but this is useful beyond that: There is enough room in each day to put down a note; on the right-hand side of the landscape layout, we have space to put down notes. Even if you don’t plan on running Dolmenwood, this is useful – replace day/month names etc., and you still have the calendar that helps tracking the moon phases. Oh, and this is FREE! A free game aid that takes something annoying off my hands? What’s not to love! 5 stars + seal of approval!

You can get this pdf for FREE here on OBS!

Enjoy Gavin Norman’s work? His premium-level B/X-redesign with boxed set and all can be found here on kickstarter!

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Endzeitgeist out.

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