Relic Files – Treasures of Camelot I: Arthur’s Scabbard
This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!
So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, for better or for worse, and increase in power every level.
Got that? Great, so what does the scabbard do? Well, first of all, the wielder becomes more adept at healing as well as the option to bind a sword to the scabbard, thus increasing its potency over the levels – by e.g. increasing its hardness and hp, temporarily applying the keen property etc. What about repairing the weapon? At what CL? At the wielders’ character level. The same holds true for the limited healing capacities the wielder receives over the levels. Bonuses to constitution can also be found herein alongside increasing fortification effects. What slot does a scabbard use? belt, of course.
Editing and formatting are good, I noticed no truly significant glitches, though e.g. a sentence lacks a verb. Layout adheres to a printer-friendly 2-column standard with a neat full-color artwork of the relic. The pdf does not have any bookmarks, but needs none at this length.
Author Andrew Marlowe delivers an uncommon relic – magical scabbards are a thoroughly neglected item-class and I *really* like what he has done here. On their own, the abilities may not be too impressive, but combined, they gel well. I really enjoyed this item and while it did not completely blow me away, its fair price-point and nice design make me settle on a final verdict of 4.5 stars, rounded down by a slight margin.