Mythic Minis: Mythic Rings

Mythic Minis: Mythic Rings

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All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!

 

-Gauss Ring: OMG, nerdgasm. So, this ring nets you electricity resistance 20, with a 60 max cap. However, when the ring has absorbed electricity, it nets you a bonus to attack and you can use the damage thus stored to have it discharge in melee or grapples, further penalizing foes foolish enough to tackle you. Beyond these cool functions, the ring’s capacity is further enhanced for mythic creatures, with more discharge at once and even discharges of devastating bursts of electricity. Now why is this item awesome? One, while it can be charged by low, gradual electricity damage, you deprive yourself of that absorption capacity, thus rendering it NOT cheesy and allowing for very flexible resource management. Secondly, the direct damage-charge expenditure may be a bit confusing at first glance, but becomes pretty simple upon closer examination. Only gripe – my pdf has a strike-through box in the text where a minus ought to be. Pfff, who cares – this ring is inspired in all the right ways!

 

-Ring of Returning: Automatically gets you back to your teleportation-origin. Kinda cool and solid, but DMs should take care – introducing these into a game might change the logic of e.g. magical assassins et al. and thus should be carefully contemplated.

 

-Ring of Truth: Essentially, a lawman’s ring, this makes it harder to fool the wearer with bluff or forgeries, allows you to discern lies and can also generate zones of truth, with the expected mythic upgrades. That would only be okay, were it not for a fun twist – the wearer can’t lie either. Very interesting twist that makes the ring stand out a bit above its base mechanical frame.

 

-Ring of Warmth: Helps against the cold, regenerates cold-inflicted damage (including non-lethal damage) and allows mythic characters to extend these benefits to an aura, with its radius dependant on the mythic power expended. Mythic spell-based protection versus the cold and dispelling effects based on cold complement the ring. Solid.

 

Conclusion:

Editing and formatting are very good, I noticed no significant glitches apart from the minus-swallowing aforementioned relic. Layout adheres to Legendary Games’ 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

 

This pdf would pretty clearly be a 4 star-candidate – all rings herein are solid, have a nice idea or two that sets them apart from what otherwise would be conservative mechanics and with construction requirements, auras etc. all there, there’s not much to complain about. Sooo, this would be 3.5 or 4…were it not for the Gauss Ring. This beast takes up half the pdf and is its unmitigated star. The ring is awesome. Complex, yet easy to grasp. Innovative. Awesome. Love it. Really, really love it. Enough that I’ll make an item-class out of these in my home-game. It’s worth the asking price alone – and single-handedly raises the rating to 4.5, rounded up to 5. If you’re not interested in that ring, round down – but why wouldn’t you be? For mechanics-scavenging alone, this guy is beautiful!

 

You can get this neat pdf here on OBS and here on d20pfsrd.com’s shop!

 

Endzeitgeist out.

 

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