Feats of Legend: 20 Orc Feats
This installment of the Feats of Legend-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!
-Fight Impulse: 1/day enter rage as an immediate action as a response to a fear effect, provided you can enter it. Solid.
-Focused Fury: 1/rage make a full-attack as though you used Power Attack, but sans penalties. Benefits do not apply to AoOs. While nasty for rage-cycling builds, these already constitute cheesy builds, so yeah.
-Hachetman: Treat handaxes as though they were a warpriest sacred weapon at -4 levels.
-Iron Fist: Gain a slam attack, properly codified as primary; may be taken again for a second slam attack.
-Language of Power: +1 DC for all evocations when casting while speaking orc. Minor complaint: The wording would be clearer if the pdf just specified that the bonus applies to spells with verbal components only; “Speaking orc” covers that, yes, but RAW, you could try to speak a somatic-only spell that way and the interaction becomes a bit wobbly. This is, however, a purely aesthetic gripe.
-Mountaineer: Gain climb speed equal to 1/2 base speed while wearing light or no armor.
-Lockjaw: Requires a bite attack and lets you execute it as part of maintaining a grapple; if you hit, you gain a bonus to maintain it.
-One with the Night: Nets Stealth bonus as well as +1d6 damage versus flat-footed allies in areas of dim light or darkness – should probably be codified as precision damage. Kudos: Does not apply to spells – nice cheese avoidance there.
-Sacred Scarring: Requires 5th level and Ironhide, nets 25% chance to ignore crits and precision damage.
-Scent of Evil: Detect evil (not properly italicized) as a conical SP, as you can literally smell evil.
-Second Wind:1/day as a swift action remove the fatigued condition, +1/day use at 5th level, capping at Con-mod. Nice!
-Second Skin: Reduce ACP, increase max Dex-mod for armors.
-Shaman’s Apprentice: +2 initiative, +4 to concentration checks to defensively cast cure-spells. “Cure” is not italicized, so not sure if only the spells with it in the name, or conjuration [healing] spells in general are meant.
-Sheathing the Blade: If you have a free hand (you may drop held objects as an immediate action) and an enemy crits you, you may make a disarm attempt as an AoO that is resolved AFTER the attack. Complex, evocative, cool!
-Take You Down With Me: You gain a final AoO upon being reduced to or below 0 hp, even if the attack kills you. This is also resolved after the attack reduced you to 0 hp or below.
-Troll Blood: Gain increased healing when subjected to it, have a 50% chance to stop bleeding…but also take slightly more damage from acid and lose this ability temporarily when doing so. Cool!
-Troll Flesh: Gain fast healing 1 when unconscious, but lose this feat and the previous feat’s benefits for 3 rounds when taking fire damage. Cool!
-Vicious Wounds: Add +1d6 bleed damage when hitting a foe with a light or one-handed piercing weapon while the foe is flat-footed or flanked. Nice!
-Words of Power: Cast all evocation spells with verbal components at +1 CL if you speak orc while casting them.
Editing and formatting are very good, I noticed no glaring issues in rules-language or formal criteria. Layout adheres to a nice 2-column full-color standard and the pdf sports two gorgeous orc-artworks in full color. Big plus: The pdf comes fully bookmarked, with each feat properly bookmarked. Kudos!
Neal Litherland delivers something rather impressive – a feat-book, at this stage in the game, that I actually consider worth getting. I’m not kidding you – even after all of these feat-books I’ve read, I consider this worthwhile: While not every feat herein is brilliant, they all have something going for them – either by virtue of being interesting, flavorful, or both. As a whole, I consider this very much worthwhile and worthy of a final verdict of 4.5 stars, rounded up for the purpose of this platform. Kudos!
You can get these feats here on OBS!