EZG reviews the Magical Armament Compendium Vol. I

Magical Armament Compendium Vol. I

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This FREE pdf is 14 pages long, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!

 

Th pdf kicks off by introducing us to a new magical quality called “mirrored” that does not increase an item’s magical bonus, but only its base price. For every plus the weapon has, it gets 13 charges and upon using a spell-like ability, the weapon loses one of said charges. Every 13 charges that are depleted cost the magical item one of its +1 enhancements. This additional power is considered as being an item incorporated into the weapon price-wise. Furthermore, when two mirrored weapons clash, both abilities are activated without depleting a charge – otherwise, the activation is dependant on activation triggers that vary by weapon. Finally, mirrored weapons net bonuses when nearby allies also wield mirrored weapons and count as cold iron for the purpose of DR.

 

The first item provided is Cyrekksi’s Mirrored Spear, a +2 spear that protects the wielder with 1d4+2 mirror image upon botching an attack. These duplicates last 8 minutes or until hit.

 

Marizz’s Mirrored Club is a +2 club that may, upon striking a foe with a DR of a specific type, up to 2/day cast versatile weapon with a duration of 8 minutes – per se a cool idea, but does versatile weapon apply to the strike that prompted it or to the next one? Also, the charges of this one are unrefillable in contrast to the mirrored spear – a somewhat odd decision: Either make them all unrechargeable (would make sense to me) or make them all rechargeable.

 

The final weapon provided is the shortsword of enlarging diminishment, a +1 keened[sic!] shortsword (should be keen) – when wielded by a gnome or halfling, the sword may 1/day affect foes subject to a crit with reduce person, while the wielder benefits from an enlarge person. Unfortunately, the DC of this very specific ability is fixed at DC 14, meaning that the weapon will stop being useful fast.

 

The final 6 pages are devoted to providing versions of the items for 3×4 index cards and 4×6 index cards.

 

Conclusion:

Editing and formatting is good, but not perfect – I noticed a couple of different minor glitches. Layout adheres to a full color standard with a parchment-style background that renders the pdf not particularly printer-friendly. Each weapon comes with its own artwork – and when taking into account that this pdf is FREE, the quality of them is actually rather nice. The pdf has no bookmarks, but at this length needs none. More significant is the absence of a proper SRD, which might prove to be problematic in the long run for the company.

This pdf actually offers some nice magical weapons with uncommon mechanics and solid fluff to back them up, though the club could use some minor clarification and the short-sword’s fixed DC and very specific activation conditions mean that that one becomes mostly useless fast, though it’s concept is ok.  Personally, I prefer scaling DCs that keep items relevant.

 

That being said, while not perfect, author Mike Myler has created a solid pdf for FREE and even if you don’t use the items, at least you get some artworks to show players – all in all, this is a solid offering that is FREE and as such is definitely worth a read and the space on your HD. My final verdict will clock in at 4 stars.

 

Get this FREE pdf here on OBS!

 

Endzeitgeist out.

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