EZG reviews Feats of Flight
This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats themed around flying, so what do we get?
-Aerial Acrobatics: Use fly instead of acrobatics with regards to moving in/out of occupied/threatened squares. Also improves evasion if you have it.
-Aerial Marksmanship: Ignore prone bonuses to AC when at least 30 feet above your foes.
-Eagle Eye: Triples the range-increment by which your perception-checks are penalized when doing aerial scouting.
-Flight of the Bumblebee: When airborne, you may use fly instead of bluff to feint.
-Just out of reach: Gain 5 foot elevation as an immediate action.
-Looming Ascent: When using the flight hex, you may combine that with the cackle hey and a bonus to intimidate. Neat!
-Skybound: +4 to saves versus altitude sickness and fatigue and on fly-checks for skill checks made to fly upward.
-Swooping Save: Reroll ref-saves 1/round when airborne, but at the cost of 30 ft. height – potential for crash landing here. Awesome one!
-Vicious Dive: End charging to a lower elevation with two natural attacks (instead of one) – not usable with manufactured weapons. Makes sense and is one of the feats that make you think: Why didn’t someone do this before?
-Wingbeat Warrior: Use the Wingover-feat to turn up to 90 degrees during a charge – awesome!
Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to Abandoned Art’s two-column no-frills standard and the pdf has no bookmarks, but needs none at this length.
Sometimes Daron Woodson just gets it terribly, extremely…RIGHT. Aerial combat has not seen much support – and this pdf provides feats that make your flying adversaries awesome, so much cooler. From dual-claw dives to iconic dog-fight maneuver, this feat-collection should be considered a must-have for anyone interested in taking the combat to the skies. And the rules-language is concise indeed – all killer, no filler, no issues: Final verdict? 5 stars + seal of approval.