EZG reviews Amazing Races: Grippli
This installment of the Amazing Races-series is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!
The pdf kicks off by providing us with 6 new feats:
-Lasting Toxicity: Your poison remains potent for 3 hours after being applied.
-Prehensile Toes: Hold objects with your feet. VERY cool!
-Tongue Trick: Use tongue to make the dirty trick maneuver and choose one of the dirty tricks from a list every time you take the feat – gain +2 to maneuver-checks when using said application of dirty trick with the tongue.
–Tongue Trip: Trip foes with your tongue, dealin non-lethal damage upon impact. Cool one!
–Toxic Speed: Poison your body as a move action.
-Webbed Warrior: Fire bows with your prehensile feet as long as they do not touch the ground – very cool!
There are also two new character traits, one for +4 to use diplomacy versus other grippli and one that halves escape artist skills to squeeze through tight spaces.
Two new alternate racial traits are part of the deal as well, one netting them the hold breath quality in exchange for weapon familiarity and one that replaces camouflage with imposing a -8 penalty to sense motive attempts made by non-grippli.
We also get a new archetype, the Bogwalker Druid, who may choose to develop a nature bond with a limited array of domains and spontaneously convert said spells. The archetype is specified in marshes and bogs and hence takes penalties to wild empathy when using it with other animals. The bogwalker may also part the terrain of the bog and have it close behind him/her, allowing travel through bogs sans slowing down, can resist diseases and exchanges slightly less wild shape-prowess (when using non-swampy forms)for gaining bonuses when taking 20 in the swamp. A rather bland local archetype focused on one environment. Probably won’t see any use in my home-game.
Editing and formatting are top-notch, I didn’t notice any significant glitches. Layout adheres to Abandoned Art’s 2-column no-frills standard and the pdf has neither bookmarks, nor artworks and need neither at this length and price-point.
This installment of the Amazing Races-series kicks off strong with the feats dealing with using feet being interesting, very cool and making the race more iconic. The traits also work well, as do the alternate racial traits – and then, the uninspired archetype hits – bland, boring and sans any truly interesting ability, it feels jarring and like filler after the cool new options we got before – why not make the archetype actually develop these new strengths? Oh well, at this price-point, the pdf still is not a bad purchase, making me settle on a final verdict of 3.5 stars, rounded up to 4 due to the low price point. If you want to see a cooler take on the swamp mystic, give Purple Duck Games’ Heroes of the Fenian Triarchy a try – there’s a neat PrC in there.