Village Backdrop: Masquerade (5e)

Village Backdrop: Masquerade (5e)

This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!


Okay, so first things first: This is NOT your everyday village. Much like in every village backdrop, we do get notes on local nomenclature and dressing habits, as well as village lore and 3 rumors (instead of the standard 6)…but that is pretty much where the similarities with the regular installments of the series end.


Masquerade is not a fixed locale. Instead, it is a rickety conglomerate of three barges forming a floating village-theatre of sorts, with the performers masked and in costume at most times, at least while outsiders can witness them. This is Richard Pett, though, and as such, there is a theme of the grotesque, of underlying decay and grime suffusing the village – this case, represented by the bane of the village, the unifying factor that ties together this community: Masquerade is a colony of lepers, masking their affliction behind the gaiety they bring.


Tragedy and comedy entwine with one another in an intricate manner, for Masquerade’s founder, the enigmatic Silent Queen and absentee captain Absinthe Morell (take a look at that name and the connotations it automatically causes!) created this place as an exile and trap of sorts…but in a twist on trope, the place has become something more for her, a family of outcasts of sorts…and thus, she has taken on an oath that requires nigh-unparalleled willpower to maintain…but whether she can maintain it and for how long…only the GM decides.


Indeed, while Richard Pett has a knack for writing great locales, the extended cadre of characters herein deserves special mention – no less than 9 sample NPCs with potentially complex motivations can act as a foil or allies for the PCs and include some intriguing angles, with the theme of the masquerade itself obviously acting as a good reason to not provide read-aloud texts for their looks. In 5e, their references obviously have been changed appropriately


We do get such texts for the respective locations on the ships, though, and, as in all the new village backdrops, the respective points of interest come with services that can be purchased. Now, as you can glean from the set-up here, masquerade is very much depending on retaining its secrecy, which is upheld by the magical talents of the crew…but PCs may well pierce the veil, which can provide truly intriguing moral conundrums. Should they out the leper-troupe and their dangerous mistress?


An alternate angle for adventuring would be the fact that the troupe does regularly try to cure its members via magic when funds allow for it, but this also, to a degree, represents a parting of sorts, adding a bittersweet flair to the whole proceedings, something that ultimately suffuses the whole cast of characters – this place’s inhabitants are as multi-faceted as the masks and gowns they wear are outlandish and colorful. Big kudos: The magical healing of the afflicted has been converted to refer to the proper spell in 5e.


Indeed, none of the characters on the ship are evil, and while they may come into conflict with the PCs, this is ultimately not a location intended to be solely murderhobo’d through. I can easily picture compassionate PCs becoming very attached to the troupe, perhaps using it to cross borders or infiltrate enemy lands…but that may be me.


Indeed, one can obviously use this village just as well as a take on the trope of normals vs. “freaks”; one could run it in a vast plethora of ways, and indeed, we do get some suggestions on how to adventure in masquerade. Oh lord, I just made a formatting-based joke. Sorry, that’s a new low for me. Anyways, it should also be noted that, yes, we do get a list of 20 entries of village dressing and events, and the 5e version has been modified regarding prices of goods etc. to reflect the different realities of the system; however, there is one minor complaint here: The settlement has a global effect regarding its effects on magic, which has not been properly translated into 5e, as it assumes the existence of a caster level; this should instead employ the “At Higher Levels”-mechanics imho. Similarly, a -1 penalty to saves versus some effects is not very 5e-y; I’d actually escalate that to disadvantage.



Editing and formatting are top-notch, I noticed no significant glitches. Layout adheres to Raging Swan Press’ elegant, printer-friendly b/w-two-column standard and the pdf sports some nice b/w artworks, though I have seen one of them used before. The b/w-cartography by Maciej Zagorski is really nice, though it is GM-only, noting secret doors and the like. High-res versions player-friendly were made available, at least to my knowledge, to Raging Swan Press’ patreons. The pdf comes fully bookmarked for your convenience and comes in two versions, one optimized for screen-use and one optimized for the printer.


Richard Pett is perhaps the undisputed master of the tragically or comically horrific, or the grotesquely touching. His adventures and supplements (and his novel Crooked) show not only a capacity for great world-and location-building; there is always something deep and resonant in his prose. He can evoke the visceral and dark, and yet it never truly devolves into grimdark bleakness, instead settling in a more oscillating and thus, efficient manner. His spooky supplements work because they are relatable and this is no different. Masquerade will surely be considered dark by some, but ultimately, it represents a tale of hope and will overcoming the odds, depicts a company of uncommon outcasts that have been forced into the roles they now play. The duality of themes, of the eponymous masquerade, is mirrored in every little component of the pdf, bespeaking a careful and precise use of the evocative prose featured herein.


This book is very much an act of deliberate craftsmanship and wordsmithing, and thus manages to stand apart from favorites of mine and benchmarks, be that Ravenloft’s Carnival, the phenomenal Blood Bayou, or Nick Logue’s grisly fey carnival. Masquerade, in spite of having chosen perhaps one area in RPGs where absolutely superb supplements abound, manages to carve out its niche as a truly remarkable place; indeed, it almost feels like a village that could carry a whole series of novels…or, well. Adventures. The characters and general location are immensely captivating, rendering this a masterpiece, even within the context of the extremely high level of the Village Backdrop-series, rivaled only by some of John Bennett’s and Mike Welham’s legendary contributions. Even in master Pett’s impressive catalogue, this stands out in its achievement of this level of depth so in so few pages.


This humble supplement set my mind ablaze with ideas and managed to really touch my heart…and considering that it’s only 7 pages long, that means something. This pdf thus gets 5 stars + seal of approval. However, when contrasted with the PFRPG-version, I was a bit disappointed to see the global effects on Masquerade not adequately translated to 5e, which is why this version loses the nomination for my Top Ten of 2018. That should not deter you from checking this out, though – the prose remains phenomenal and a capable GM can easily fix the global effect snafu!


You can get this cool settlement/environment here on OBS!


You can directly support raging Swan Press here on patreon!


Endzeitgeist out.



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