Undefeatable 24: The Magus

Undefeatable 24: The Magus


This Undefeatable-installment clocks in at 4 pages, 1 page SRD, leaving us with 3 pages of feats, so let’s take a look!


-Advanced Fighter: Use total magus level to qualify for fighter feats. High prereq, solid! I like it!


-Death-Taker: Treat cure spells as on your spell list for the purpose of items, etc.; also +2d6 damage when using these spells to damage undead for 1 arcane pool point. Cool!


-Destructive Spellstrike: Treat your weapon as admantine when delivering a spell versus something with hardness.


-Destructive Spellstrike, Improved: When using the former feat, you may expend an arcane pool point for +2d6 damage. Solid.


-Enhanced Alchemy: As a swift action, enhance alchemical items, adding +1d6 per two caster levels of the same type as the object usually causes. Splash damage is increased by +1 per die. Very, very cool – I may steal that as a houserule for rare magic/no magic campaigns!


-Enhanced Necromancy: When delivering cure or inflict spells from wands, staffs or spellstrikes, use you CL instead of the item’s CL.


-Flight Arcana: Spend 1 arcane pool point as a move action to gain the effects of fly for 1 minute. The spell’s not properly italicized; you may expend more to prolong the effect.


-Kinetic Caster: Choose an element for which you have the Elemental Focus feat. You may accept 1 point of burn as a standard action to increase damage dealt with spells that inflict the energy by 1/2 caster level for 1 minute. Solid!


-Kinetic Caster, Improved: Gain a simple kinetic blast wild talent, with the associated element needing to correspond to that of Kinetic Caster. The blast counts as a spell for the purpose of Kinetic Caster.


-Kinetic Spellstrike: Use simple kinetic blast wild talents gained via the Improved Kinetic Caster feat in conjunction with spellstrike. Complex rules-operation, deftly executed.


-Life-taker: the mirror-image of Death-taker, applies to inflict spells instead.


-Phrenic Caster: Gain one phrenic amplification. You may use it to affect your spells as though they were psychic spells, using arcane pool instead of phrenic pool.


-Psychic Training: Gain detect thoughts as a 1/day SP. You may also expend an unused spellslot of 1st level to cast this SP, calculating the DC as though it’s a 1st level spell.


-Spellstrike Training: Gain the fighter’s 5th level weapon training. The DC of spells delivered via your weapon increases by 1.



Editing and formatting are pretty good, I only noticed very minor hiccups, which are aesthetic only and don’t influence rules-language. layout adheres to a no-frills two-column standard and the pdf has no bookmarks, but needs none.


Tyler Beck’s feats herein are actually surprisingly cool – the options they provide are power-level-wise appropriate for feats; even the kinetic poaching works out as intended and the pdf actually features some nice, novel tricks. The distinct lack of sucky filler feats is another definite plus here. While not absolutely perfect, it is a nice, humble feat collection that is worth getting for the low price-point. Hence, my final verdict will clock in at 4 stars – a good, fun little book.


You can get this inexpensive pdf here on OBS!


Endzeitgeist out.



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