Tagged: Purple Duck Storeroom-series

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Purple Duck Storeroom: Spell Components (Core)

Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount...

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Purple Duck Storeroom: Magic Pants!

Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t...

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Purple Duck Storeroom: The Legend of the Melusine Wife

Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional...

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EZG reviews Purple Duck Storeroom: Animated Skulls

Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is...

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EZG reviews Purple Duck Storeroom: Tiny Monstrous Humanoids

Purple Duck Storeroom: Tiny Monstrous Humanoids This Purple Duck Storeroom is 11 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Monstrous Physique II allows you to turn into tiny humanoids. Problem is, there aren’t that many. In fact, in core, there are none. Enter this...

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EZG reviews Purple Duck Storeroom: Alternate Class Abilities

Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class...

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EZG reviews Purple Duck Storeroom: Arbakampsi

Purple Duck Storeroom: Arbakampsi The latest installment of PDG’s “Pay what you want”-series is 10 pages long, 1 page front cover, 2 pages of SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   Arbakampsi is a game invented by the Zendiqi of the Patchwork-planet Porphyra and consists of one board with 64 spaces...

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EZG reviews Purple Duck Storeroom: Gels

Purple Duck Storeroom: Gels The second installment of Purple Duck Games’ “Pay what you want”-supplements of small pdfs is 12 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   So what are gels? Gels are engineered lifeforms akin to oozes that follow the following...

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EZG reviews Purple Duck Storeroom: Exotic Liquors

Purple Duck Storeroom: Exotic Liquors This pdf is 12 pages long, 1 page front cover, 2 pages SRD, leaving us with 9 pages of content, so let’s take a look!   Concept-wise, this is the first of a collection of pdfs focused on tight subjects – this time, framed by short narratives, we are introduced to dwarven fire ale and...

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