Star Log.EM: Expansion Bays (SFRPG)

Star Log.EM: Expansion Bays (SFRPG)

This installment of the Star Log-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!

 

All right, so, as always, we begin this with a contextualization of the subject matter at hand regarding the shared and implied setting of the Xa-Osoro galaxy, summarizing two popular starship manufacturers in a nice piece of fluff.

 

The pdf contains a total of 8 different expansion bays, which feature a proper table with PCU required noted alongside BP cost. One of these, the Null-Space Hold, comes in 3 Mks and basically applies the same tech as the null-space chamber, allowing for the creation of 2, 4 and 8 additional expansion bays, respectively. Big plus: The write-up thankfully notes that e.g. bays requiring external walls can’t be installed, and neither may these be cheesed – you can’t build null-space chambers or holds within null-space holds.

 

The hydroponic bay provide food and water, making space trips more sustainable and cost efficient, and also helps you slightly reduce Life Science and Medicine costs thanks to your herbal medicines. The luxury suit[sic!] is probably missing an “e” at the end, being a premium recreation area. The table knows three different levels of extraordinary living quarters for the rich, super-rich and ultra-rich. 😉

 

The robotics control center has its reach and carrying capacity determined by ship size, as it includes dexterous, exterior-facing robotic arms that allow the operator to perform tasks outside the starship without leaving it. The more arms you have, the more robotic arms you can control at once, so definite advantage for ksathas and skittermanders. Computers, Piloting, Sleight of Hand may be used for the arms. Attacks and a small table of suggested skill DC modifiers complement this one. Really cool.

 

The security center basically dislodges the security system from that of the ship, requiring infiltration to hack it. Solar wings come in the normal version that does what you’d expect, as well as a magical one, levitation solar wings, which allows for aerial sailing, requiring no time to turn on its thrusters, and may into orbit in normal and low-gravity planetoids sans requiring thrusters. Stellar Simulators help the crew analyzing phenomena and navigation, and telepathic resonators, which come in 3 different types, which allow for the broadcast of telepathy use via screen: Basically, viewing a creature in range of the resonator allows for communication, and even f the target is not seen, there’s a chance the mental signal goes through, provided it’s in range.

 

Conclusion:

Editing and formatting are very good, I noticed no issues. Layout adheres to a two-column full-color standard with a nice artwork, and the pdf has no bookmarks, but needs none at this length.

 

David N. Ross’ expansion bays provide a couple of really cool bays that add a couple of options I’ve been waiting for; there are quite a bunch of fun options herein, more than one would assume! This is a really neat little pdf. Well worth getting, my final verdict will clock in at 5 stars.

 

You can get these cool bays here on OBS!

Endzeitgeist out.

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