Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)

This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!


A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than 6 different events and 6 whispers and rumors that can be unearthed by PCs with the proper Charisma. These, obviously, also can also be used by the GM to add some neat complications to the subject matter.


The pdf also provides a properly modified marketplace section for consumables or crafting services, which is a nice plus. The survivors also fear supernatural things behind the horrid occurrence that has forever changed their ways and the worship of the sea queen Serat is also touched upon as a brief sidebar – and yes, domain properly converted. The inn comes with prices for accommodations and food/drink and with a hard daily life and continuous downpours on the verge of normalizing, the place is most definitely an intriguing one – the great b/w-artwork depicting the place is inspiring and daily life also is covered in a helpful sidebar.


The respective write-ups and details, though, are what makes this inspiring: The basic feeling is that of a somber outpost and catastrophe, sure, but it is blended with a strong leitmotif of defiance and hope…and if you take a look at the detailed entries for the places of interest, you’ll soon realize that the place can be run as an example of the effects of trauma after a catastrophe…or as something with a more sinister, horrific undertone, with the fear of parasitic, mind-controlling things gaining traction…but is it real? Only the GM can decide. As a minor complaint: The lock opening DC sports a minor conversion glitch, lacking the mentioning of thieves’ tools in the DC to open a locked place.



Editing and formatting are very good, I noticed no serious glitches. Layout adheres to raging Swan Press’ elegant two-column b/w-standard and the pdf comes fully bookmarked for your convenience. The b/w-artwork of the lighthouse and environments is an amazing pieces. The pdf comes in two versions, one optimized for screen-use and one optimized to be printed out. The cartography by Maciej Zagorski is well-made and in b/w. Supporters of Raging Swan Press’ patreon can get access to a player-friendly, key-less version of the map, at least to my knowledge.


Mike Welham delivers big time here: This place of power is not only inspired, it can be spun in a variety of ways by the enterprising GM: Whether supernatural or group delusion, this somber place is basically an adventure in disguise and as such, it basically begs for the PCs to be dropped in and watched – speculation will run rampant sooner or later, doing the work for the GM. This is a great place and yet another example of Mike’s abundant talent. The 5e-conversion is generally very well done, with only minor formal complaints that should not deter you from getting the file. My final verdict will hence will clock in at 5 stars.


You can get this evocative locale here on OBS!


You can directly support raging Swan Press here on patreon!


Endzeitgeist out.



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