Mythic Skills

Mythic Skills


This mythic plug-in clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1.5 pages of SRD, 1 page inside back cover, 1 page back cover, 4 pages advertisement, leaving us with 13.5 pages of content, so let’s take a look!


Okay, I’ll make this short: If you’re playing with mythic rules, GET THIS NOW! Even if you DO NOT use mythic rules – this comes with full-blown rules for using the content herein in non-mythic games! Yes, you heard right – this works for vanilla PFRPG games. Go ahead, I’ll wait here.



Okay, want a more detailed analysis? I shall oblige! This pdf generally introduces an array of new options for mythic characters to keep the skills itself relevant in a game of quickly escalating numbers. In order to utilize these, skill-based feats, skill focus or a certain amount of minimum ranks can be used as gateway values to unlock the powers of these skills, including rules to use otherwise mythic-power based skill exploits (specific accomplishments of skill-based derring-do) and codify them via daily uses – and yes, this extends to hero point-support, should you prefer these. So yes, this pdf sports essentially maximum usability for any game.


Granted, mythic characters benefit most from this pdf, with concise rules for skill uses modified with the mythic rules, both by adding tiers and opening up unique, new options – and, of course, by the new exploits – using mythic power to feather fall via acrobatics may be cool – but what about the best of the best being able to balance across water (insert tasteless “It ain’t Jeesus!”-joke here) or even air – yes, you can balance across air at a DC of 70. This is awesome.


What about using Appraise with bonuses and full synergy with the bargaining system or as a literal nose for sniffing out treasure? Planting suggestions via Bluff? Maximizing a limited daily array of surge dice for crafting purposes? Exceedingly accelerated Disguise-changes? Knock powered by mythic power as standard actions via Disable Device… Negate hits via Fly? Yeah. (And yes, I am aware that for some of you, as for me, this skill-use will be restricted to dogfights in the air and personally, I’m NOT a fan of it, but as a reviewer, I can’t really complain here…)


I could go on and list trick upon trick, but ultimately, with all the scavenging, I could come up with one “issue” – the spell-duplicating skill uses are supernatural abilities – which have their CL concisely defined. These do feel like they should SPs, but then they’d provoke AoOs….so that’s why I put it in quotation marks – it’s a non-issue and there imho is no more elegant way to cover this. And yes, this is the only, exceedingly weak nitpick I could find. I’d almost be sad, were I not so happy.



Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Legendary Games printer-friendly two-column full-color standard and the artworks are nice full-color pieces, though ones you’ll know from other LG-pdfs. The pdf comes fully bookmarked.


Skills have been pretty much the overlooked rules-component of the mythic rules and this rectifies this GLARING oversight; This pdf should have been part of the core mythic rules.

Jason Nelson’s mythic skills are a MUST HAVE for anyone playing with mythic rules. It’s an inspired pdf and best of all, it provides nigh no overlap with my beloved 101 New Skill Uses by Rite Publishing, mainly due to a completely different focus. This pdf is as close to perfection as you can expect from such a pdf and ultimately, its usefulness even extends beyond mythic rules, being still a very good pdf for regular high-powered/-level campaigns. My final verdict for this glorious pdf clocks in at 5 stars + seal of approval + status as a candidate for my Top Ten of 2015. This is brilliant.


You can get this glorious book here on OBS and here on’s shop!


Endzeitgeist out.



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