Mythic Minis: Trickster Path Abilities II
All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!
This pdf begins with four new 1st tier abilities:
-Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!
-Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.
-Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss chance + skill bonuses, darkvision and higher jumps while in the dark.
-Technological Tinker: Receive technologist as a bonus feat, bonus to tech-related skills and no auto-glitches for timeworn technology; also decrease the glitches by 5% times mythic tier and gain some measure of control when a glitch does happen. Also: Less energy expenditure when making items via a facility. nice one!
The pdf also provides four 3rd tier abilities:
-Haunting Melody: Non-mythic creatures must save twice versus your bardic performance. On a failed save on the first save, creatures become shaken/increase fear-effect by one step. Makes fear-based performances even worse for foes. Via mythic power, you can also use this versus mythic creatures. Solid.
-Magic Trick: Select a spell from any arcane spellcasting class, which you then can use 2/day as a spell-like ability, with mythic tier determining the max level. You can expend mythic power to upgrade this to mythic versions (and even augments) – alternatively, this allows for the use of mythic power to choose another spell and also modify the ones selected with the minor/major magic rogue talents, allowing for some wildcard flexibility.
-Shadow Blending: As a move action, turn invisible in any lighting condition but bright light. Mythic creatures with darkvision may still notice you, but as a cool additional benefit, you may specify special senses like lifesense, scent, etc. to not be able to detect you.
-Try Something New: Permanently exchange a rogue talent for a ninja trick, investigator talent, grit feat, performance combat feat or bardic performance affecting feat – this retrain costs 1-3 uses of mythic power, the more you expend, the faster this works. GLORIOUS. Elegant and cool.
The pdf also offers two 6th tier abilities:
-Make Your Own Luck: Transform competence, insight or morale bonuses to luck bonuses at will.
-Shadow Form: Shadow Blending as per the abilities before also renders you incorporeal, increasing your speed as well. This also has a cool visual representation when e.g. within objects. Powerful, iconic, awesome!
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games’ 2-column full color standard and the pdf has no bookmarks, but needs none at this length.
So yeah, while there some minor nitpickery I can muster for this mythic mini, this nonetheless remains a glorious installment in the series; Jason Nelson delivers one of the best path ability-centric mythic minis in the whole product line herein, well worth a final verdict of 5 stars + seal of approval for some thoroughly iconic options breathing the spirit of what mythic adventures should be all about.