All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!
-Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6.
-Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed.
-Contagious Spell: Spell spreads on any failure to remove it, not just significant failures. You may also expend mythic power, based on 1/2 spell level, including adjustment, to make it spontaneously spread. Alternatively, you can expend mythic power to spontaneously make a spell contagious. Cool!
-Deadhand Style: When using ki to empower unarmed strikes, you may also expend mythic power; if you do, increase condition severity to frightened.
-Deadhand Initiate: Allows you to reflect fear-effects back on targets when you succeed the save.
-Deadhand Master: Lets you expend mythic power to make the negative levels inflicted potentially permanent. Partially affects targets that save and nets temporary hit points when inflicting 1 or more negative levels.
-Disconcerting Knowledge: Affect any base CR. Also add Knowledge to identify a creature as a second roll when using Intimidate to demoralize, use the higher value and if both succeed, you treat that result used for both checks as 5 higher. Decent, I guess.
-Disrupting Fist: You need only 1 channel energy to destroy undead via the feat. As a swift action, you can expend mythic power to wreathe your body in energy for 1 minute, adding +1d6 untyped damage (should be positive energy, right?) versus undead.
-Enemy Cult: Additional uses of the detect spell granted. Upon gaining the completion benefit, you also gain the corresponding protection from as an SP 3/day and may use mythic power to use the appropriate magic circle as a SP as a standard action. That’s a cool one!
Editing and formatting are top-notch, I noticed no significant hiccups. Layout adheres to Legendary Games’ two column full-color standard and it features the artwork on the cover; that’s it – the one page content is solely devoted to crunch. The pdf has no bookmarks, but needs none at this length.
Alex Riggs second array of mythic versions of horror feats is a nice collection; it sports some cool and creative ideas and while it doesn’t reach the apex of the series (woohoo – #100, btw.!), it ranks as a good installment, well worth a final verdict of 4.5 stars, though I do feel I have to round down for it.
You can get these cool feats here on OBS!