The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!
It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath the surface of this city.
In case you were wondering – we do get the full-page map of Languard, beautifully hand-crafted by Tommi Salama, and on it, the respective places are noted. While I very much would have welcomed a map of the main tunnel systems, this map does do its job and contextualizes the respective locales featured within.
A total of 9 new locations are provided in this pdf, and, as before, the respective write-ups all feature their own adventure hooks. They sport the sensible letter and number combination that allows you to easily assign them to a neighborhood. “S7”? Obviously a location in the shambles. It’s a small thing, but one I enjoy. Key NPCs note race and class, as well as alignment, but otherwise remain focused on flavor-text. There are no stats provided, but you probably won’t expect them at this point. The system neutral version properly references old-school class nomenclature – you won’t see rogues or newfangled wizards here – it’s all thieves and magic-users.
6 of the locations are roughly in the vicinity of the High City, and there is a reason for that, as the introductory paragraphs duly note: North of the Svart, an abundance of natural caverns made for an easy choice to expand into a proper, full-blown sewer system…but the same did not hold true for the poor South of the city: Low City, shambles, fishshambles, wrecks – these places will feel just as grimy as you probably envision them to be, as noted in their respective reviews. In the context of a fantasy world more so than within the context of a mundane one, there is obvious danger looming within the darkness of sewers – and indeed, Languard does have a force that takes care of that…the Dark Wardens. Languardians living in the High City call the tax that pays for these men and women the Shit Tax – for obvious reasons.
In the dark recesses beneath the earth, you can find the “House of the Clouded Mind” – more commonly known by its informal moniker – The “Screaming Halls.” These darkened and damp corridors house Languard’s insane, and while the house above ground may be pleasant enough, the same can’t be said for the regions below that act as a dumping ground for undesirables. Less grim and heart-wrenching would be the dwarven shrine, set into Languard’s cliffs, where the stout folk may worship in peace and in cavernous settings.
In a cavern, right in the midst of a pool, there is a shard of clearly unnatural rock – the low shard. In the dim twilight, a toll must be paid to enter, but in the strange presence of the rock formation, couples tryst and both dalliances and alliances are commemorated. A cavern beneath a lamp-lit tent conceals the entrance to the black market of Languard, where freak show entertainers, exotic goods and weaponry and more may be purchased…if you can pay the price and know where to look, that is.
And then there would be the tunnel of shades, and amazing adventure location. A prior ruler of Languard once had the idea to give the unemployed something to do, and attempted to tunnel under the Svart, connecting the two halves of the city. Well, turns out that this did not go well. Partially flooded, courtesy of incompetence, and haunted by the spirits of the dead, this tunnel may exist, but it is a dangerous proposal to navigate it by skiff.
Right beneath the eminent Father, there are the Languard catacombs, divided by class just as the city above is. In the Shambles, south of the Svart, there is Saren the rag-lady – a potent information-broker rumored to be undead…and a glance at her sloughing skin and blisters may well lead the PCs to conclude that the rumors are true. Prices for information on specific targets are provided. If you’ve read the supplement on the Shambles, it should come as no surprise that the chaos of the place does extend to the area below the surface. And indeed, the maze of wooden passageways and linked cellars makes for a labyrinthine environment, while also housing the headquarters of the Shadow Masks. Finally, beneath the notoriously unstable and wretched Wrecks, there lies the place known as Smuggler’s Crux, a maze of half-sunken canals, crawl-holes and soughs of connected barrels – unreliable, notoriously dangerous, and twisted, air pockets can be found in side vents and wells, subterranean rangers and rogues lair here…and there even is a tiny subterranean sanctum for the truly desperate. I adore this one!
Editing and formatting are very good on a formal level. As this basically contains next to no rules, there isn’t much to do wrong here. Layout adheres to the series’ elegant two-column b/w-standard and the pdf sports a plethora of really nice b/w-artworks. As noted before, Tommi Salama’s cartography of Languard is excellent, and the pdf comes fully bookmarked for your convenience. The pdf also comes in two iterations, one intended for screen-use, and one intended to be printed out.
Creighton Broadhurst, Steve Hood and Richard Pett provide a triumphant farewell to Languard and its locations. The series has managed to seed the already impressive city with truly remarkable, down to earth, grimy and gritty locales that get the creative juices flowing, and this supplement is no exception. The system neutral version of this supplement retains all the strengths of the other iterations. A worthy final offering, this pdf gets 5 stars + my seal of approval.
You can get this cool dressing file here on OBS!
Missed Languard? You can find the city-supplement here on OBS!
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