Caster Prestige Archetype: Tattooed Mystic

Caster Prestige Archetype: Tattooed Mystic

This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.75 pages of SRD, leaving us with about 5.25 pages of content, so let’s take a look!


So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially inherited this issue – while there now are significantly more PrCs that emphasize “prestige”, we still have ample of concepts that do not have to be represented by a PrC. The massive amount of excellent assassin-fixes out there would be just one example that not all PrCs should be PrCs. Enter this series.


Prestige Archetypes translate Prestige Classes and all their unique tricks into basically an archetype and combine that with a base class, moving everything around. The result, hence, is closer to a hybrid class than you’d expect and it has to be – after all, minimum PrC-level-requirements mean that PrC-options not necessarily cover all levels or are appropriate for every level. Thus, in each such pdf, we get basically a class that makes it possible to pursue a PrC from level 1, all the way to 20th level.


Something new for this series as opposed to the earlier ones: We begin with a massive list of alternate favored class options that cover the core races, advanced races, featured races and also extend to several of the unique and evocative Porphyran races like the Zendiqi. These alternate favored class options are generic in that they are not tied to a specific class, but that is not to say that they are boring – they tie in very well with the respective races, featuring, among other options, increased limited daily use racial abilities and the like. So yes, these can be considered to be a fun, balanced array that manages to tie in well with the racial concepts.


The prestige archetype this time around uses the wizard as a basis and thus, the prestige archetype receives d6 HD, 2 + Int skills per level,  proficiency with simple weapons, full spellcasting progression of prepared spellcasting governed by Int and a 1/2 BAB-progression alongside good Will-save progression. However, unlike a regular wizard, the tattooed mystic puts his spells not in a spellbook, but within the drawings on his skin, necessitating a Spellcraft check to identify the like – and yes, rules for removing them are provided. The familiar can similarly become a tattoo to be carried by the mystic. 4th level yields Inscribe Mystic Tattoo (erroneously, but harmlessly incorrectly formatted as (Feat) and 8th level lets the mystic use his own ability score modifier etc. to set the DC of spell tattoos. 12th level halves the time for Craft (tattoos). 16th level increases the CL for spell tattoos by +1 and as a capstone, he may expend a spell slot or prepared spell of the same level or lower to prevent a used spell tattoo from being expended.


Now, the angle where player agenda comes into the fray would be the mystic tattoos, the first of which is gained at 2nd level, with additional ones gained every 4 levels thereafter – these pretty much represent what we know from the prestige class. I kinda wished that the prestige archetype provided more choice to represent the variety that a  full class should offer.


The prestige archetype comes with notes for the use of the arcanist, druid, psychic, sacerdote, sorceror, witch classes. Beyond specific favored class bonuses for the core races, catfolk, dhampir, dragonblooded, erkunae, polkan and tieflings are covered regarding class-specific FCOs.



Editing and formatting are very good, I noticed no glaring glitches. Layout adheres to a 2-column full-color standard with PDG’s signature purple highlights and is pretty printer-friendly. Huge kudos: The pdf comes, in spite of its brevity, with full, nested bookmarks, making navigation extremely user-friendly!


Carl Cramér’s tattooed mystic is a solid prestige archetype – it translates the prestige class well to the context of a full class, is precise and delivers exactly what it says on the tin. I wished it expanded the tattoo choices with new option, but you can’t have everything, I guess. In the end, we get a well-made prestige archetype here – well worth a final verdict of 4 stars.


You can get this prestige archetype here on OBS!


You can get the whole subscription here on OBS!


You can directly support Purple Duck Games here on patreon!


Endzeitgeist out.



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2 Responses

  1. Carl Cramer says:

    First, thanks for the nice and promt review!

    About my reason for not including more tattoo options: The tattoo options, as I read the original prestige class, are a variant of school specialization. The one tattoo per school idea of the class appealed to me. Thus there is one for each school. I only cleaned them up a bit.

    Of course, more is better, but a prestige archetype is an archetype, not a full class. I do admit the distinction is getting pretty vague. 😮

    • Thilo Graf says:

      I get your perspective, Carl! However, it is my contention that the tattooed mystic *feels* very much like a class with talents; over the 10 levels of a PrC, the limited selection is okay (but if I were to review it, I’d complain about it!), but for 20 levels, more choice would have imho been prudent – no matter whether you see it as a class, as an archetype or as something else.

      Just my 2 cents, obviously – I still like the PA, just not as much as I’d otherwise like it. 😉

      As always, thanks for sharing your design-rationale and engaging in civil dialogue!

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