This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Hidden away under a place of learning, the cultist hideout was crafted from a previously used tomb and has since been used in different ways and expanded. The complex presented makes sense from an game-world internal point of view: Perceptive PCs can e.g. find a way to not stumble into traps and the like, making the complex feel sensible as something that is frequented by the living. Beyond having the chance to find a ghost who demands that evil be evicted from his resting place, these rooms now basically contain the shrine evicted to Cthulhu, including properly hyperlinked adversaries. Their magical equipment does receive proper names (nice touch!) and a cursed array of gibberish may put the sanity of PCs foolish enough to read it in peril… The 5e-translation has been done rather well in this one, leaving me without complaints
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, and the inclusion of a key-less map and VTT-capable options is a big plus for me.
Jonathan Ely’s “Shrine of the Dreamer” is a perfect example for a sensible, unpretentious mini-dungeon. The structure of the place makes sense; the module offers a bit of combat, a bit of exploration, a chance for social interaction, rewards being smart, etc. – there’s not much more you could ask for. Easily inserted (and adapted to other evil deities, should you require that or prefer another evil deity), this very much is a neat example for a useful and consistent sidetrek. The 5E-conversion by Kyle Crider loses nothing of the original module’s appeal. My final verdict will be 5 stars.
You can get this mini-dungeon here on OBS!