Dec 052014
 

Hello everyone!

 

As you may have noticed, I use *a lot* of 3pp-content. The best of this content finds its way beyond playtesting modules into my insane main-campaign – and this tends to result in interesting options that have been unexplored, perhaps due to different publishers, perhaps due to simply no additional support for a damn cool concept. Sometimes, I just make options to support a particular character concept my players came up with.

 

Since I’ve been asked for the like, here would be a taste of what I do.

 

Some of you may be familiar with Dreadfox Games’ Swordmaster-class, one of the most complex and rewarding melee classes out there.

 

Well, one of my players plays essentially an elven, defensive arcane bodyguard/stealth-guy with this class, making heavy use whirling defense for blocking foes and UMD for further buffs.

 

Alexander Augunas has recently created a little supplement called Psychological Combat, in which he streamlined feint, demoralize etc. and introduced the new antagonize-condition, which quickly became rather popular at my table.

 

Finally, some credit in a couple of these goes to Chris Bennett and DSP’s Path of War-team, since some mechanics are directly inspired by the Warder, seeking to make them less powerful and balanced in low fantasy gaming.

 

Fitting the playstyle and concept perfectly, I cranked out some options for the woefully under-supported Swordmaster-class.

 

Enjoy!

 

Oh, one caveat: All the rules are open content as far as I’m concerned – just give me credit, if you’ll use them, kay? Should I have stepped on someone’s toes, please just drop a take down notice and I’ll kill this blog post.

 

Sword Arts

 

Openers

Up close Retribution
Action: Immediate action.
Trigger: A creature within 20 feet antagonizes, demoralizes or feints you.
Effect: The duration of the antagonize, demoralize or feint increases by +1 round.
Performance: You may move up to 10 feet towards the target creature. If you are hit by an attack or receive damage in any way, your movement immediately ends.
Window: The end of your next turn.

Opportunist’s Antagonize
Action: Immediate action.
Trigger: An ally hits a creature that the two of you are flanking together and that creature can see you.
Performance: Antagonize that creature.
Success: You and the ally with whom you are flanking gain an additional +2 bonus to attack rolls while flanking that creature for 1 round.
Window: The end of your next turn.

Come, get me!
Action: Move action
Performance: Antagonize a creature within reach who can see you.
Success: As a successful antagonize attempt, but the effects persist only until your next sword art.
Window: The end of your next turn.

Steely Gaze of the Swordmaster
Action: Move action
Performance: Demoralize a creature within reach who can see you.
Success: As a successful demoralize attempt, but the effects persist only until your next sword art.
Window: The end of your next turn.

Sequiturs

Catch me if you can!
Trigger: You have successfully antagonized an opponent.
Action: Move action.
Effect: Move up to 1.5 times your speed away from your target. You gain a +4 deflection bonus to AC during this movement. This bonus stacks with other deflection bonuses.
Special: You must end your movement without getting hit by an opponent, trap, etc. or receiving damage from terrain.
Window: The end of your next turn.

Scathing Humiliation
Action: Move action.
Trigger: You successfully antagonize your target.
Performance: Antagonize your target.
Success: As a successful antagonize, plus your target receives a -4 penalty to atk rolls against targets that are not you for 1 round. At 8th level, the penalty increases to -6, at 16th level the penalty increases to -8. Spellcasters also receive an arcane spell failure of 10% +1% per two class levels when casting spells that do not include you among the targets/target areas. A creature suffering from the penalties imposed by this sword art may attempt a Sense Motive skill check with a DC equal to your antagonize skill check to realize the folly of its actions during its turn as a swift action. This skill check is opposed by the antagonist’s original antagonize skill check.
Window: The end of your next turn.

Humiliating Rebuttal
Trigger: You are attacked and missed by a opponent you have successfully antagonized with a sword art.
Action: Immediate action
Performance: Take a 5-foot step and make an attack against the foe that missed you.
Success: Sword Art damage -2.
Window: The end of your next turn.

Superior Smirk
Trigger: You have been attacked and missed by an opponent you have successfully antagonized, feinted or demoralized with a sword art within 1 round.
Action: Standard action
Performance: Make an antagonize attempt against the creature that attacked you.
Success: The duration of the antagonize attempt is extended by 3+Int-mod rounds.
Window: The end of your next turn.

Finishers

Demonstration of Superiority
Trigger: You have been attacked and missed by an opponent you have successfully antagonized, feinted or demoralized with a sword art within 1 round.
Action: Full round action
Performance: Make a full attack against a creature you have successfully antagonized, feinted or demoralized with a sword art within 1 round.
Success: For each attack that hits, choose two creatures that can see you, up to a maximum of intelligence modifier targets. Each of these creatures receives a -4 penalty to atk against you for 3+Intelligence modifier rounds. At 8th level, the penalty increases to -6, at 16th level the penalty increases to -8. Spellcasters chosen also incur a 10% arcane spell failure chance, +1% per two class levels when casting spells that do not include you among the targets/target areas.
Special: The effects of this finisher do not stack with those of Scathing Humiliation. On each round after the first, a creature suffering from the penalties imposed by this sword art may attempt a Sense Motive skill check with a DC equal to your antagonize skill check to realize the folly of its actions during its turn as a swift action. This skill check is opposed by the antagonist’s original antagonize skill check.

Halting Taunt
Action: Immediate action.
Trigger: Your target attempts to leave a 5-foot square that is adjacent to you and enter a 5-foot square that is not adjacent to you.
Performance: Make an antagonize attempt against your target, even if their movement does not provoke an attack of opportunity. If you successfully antagonize your target, treat this finisher as a sequitur with a window that lasts until the end of your next turn.

Final Lesson
Action: Standard Action
Trigger: The target of your sequitur is feinted, antagonized or demoralized by you.
Performance: You open yourself wide to attack. The target creature may immediately execute an AoO against you, provided it can execute one. Spellcasters may attempt to cast a spell with a casting duration of immediate action or less instead, as a special type of AoO, but only for a spell that requires some sort of attack roll to execute. If the creature hits you, you receive damage as if hit by a critical hit. On a miss, you may execute an attack against the target creature.
Success: Double sword art damage.

 

Liked that? Enjoyed the options? Do *you* have suggestions for cool synergies I should tackle? If so, post your ideas/suggestions and if you have a few spare bucks, consider a small donation.

 

(Oh, and if you think this sucks ad that I should stick to reviewing, tell me right away as well! ;P)

 

Cheers and have a great week-end!

Endzeitgeist out.

Comments

  3 Responses to “3PP-Synergy: Psychological Combat + Swordmaster (+ a sprinkling of Warder)”

  1. Nice! I’ll definitely be stealing these; the Swordmaster (along with the spell-less ranger) is THE most popular non magical class for my group of veteran role players.

    Thanks for posting them!

  2. Thanks Thilo! Always love to see interesting and balanced martial classes

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